Elronnd, neutral female hobbit Firefighter ##-------------- #,............{| #,|.$..........| ------------,|...........<| |..........|,-------------- +..........-,# |..........|## |...........,,# |..........|#@, --.---------##, [Elronnd the Hazard Trainee] St10 Dx11 Co11 In16 Wi9 Ch9 FirHobFemNeu+I S8 Dlvl:1 $0 HP5(17) Pw20(20) AC10 MC0 Mov12 Xp1/2 Wt49/1150 T40 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Elronnd, the american hobbit Firefighter, welcome back to SlashEMExtended! You are lucky! Full moon tonight. Unknown command ' '. (2x) # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could nothave this property extrinsically: sleep resistance You could not have this property intrinsically: quad attacks Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 83% Musable item generation frequency was reduced by 43% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 27% of the time only The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: spirituality (turn 55) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13854 Monster spawn increase reached its maximum at turn 27394 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 879830 The monster class that cannot be genocided was rodent The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: carnivorous flying monkey (freq bonus 4) The monster species that spawned more often: black bishop (freq bonus 9) The monster species that spawned more often: gore stalk (freq bonus 12) The monster species that spawned more often: plasma mold (freq bonus 4) The monster species that spawned more often: scratch turret (freq bonus 4) The monster species that spawned more often: Patricia's steel-capped sandal (freq bonus 5) The monster species that spawned more often: deepest one (freq bonus 6) The monster species that spawned more often: ego gray wolf (freq bonus 3) The monster species that spawned more often: lashfish (freq bonus 6) The monster species that spawned more often: mana force fungus (freq bonus 24) The monster species that spawned more often: blue-green spore (freq bonus 32) The monster species that spawned more often: adventurer patch (freq bonus 3) The monster species that spawned more often: hemi-doppelganger (freq bonus 32) The monster species that spawned more often: demonic quylthulg (freq bonus 8) The monster species that spawned more often: giant roc (freq bonus 2) The monster species that spawned more often: deeper one (freq bonus 4) The monster species that spawned more often: adult wyvern (freq bonus 6) The monster species that spawned more often: black dragon bat (freq bonus 9) The monster species that spawned more often: dull stalk (freq bonus 5) The monster species that spawned more often: gehenna hound (freq bonus 8) The monster species that never randomly spawned: giant turtle The monster species that never randomly spawned: yellow colony The monster species that never randomly spawned: ultra demon The monster species that never randomly spawned: psychotherapeut The monster species that never randomly spawned: bad egg The monster species that never randomly spawned: plague rat The monster species that never randomly spawned: porter flying dwarf The monster species that never randomly spawned: Godahl, the Infallible The monster species that never randomly spawned: undead wandkeeper The monster species that never randomly spawned: JNR The RNG hath decreed that this item was never generated: robe of spell power (white robe) The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: redemption (sweet) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: gain level (leveled) The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 4) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 27) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 56) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 152) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 16) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 14) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 6) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 14) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 57) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 10) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 5) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 8) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 7) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 7) The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this item was always generated cursed: morning star ((null)) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this trap was always invisible: glyph of protection The RNG hath decreed that this trap was generated more often: falling boulder trap (freq bonus 10) Next attribute increase check would have come at turn 1138 Strength training was 4 Dexterity training was 0 Wisdom training was 1 Constitution training was 1 You were fire resistant You were prevented from having sleep resistance (0) You were prevented from having flying (0) You had infravision You had 1456 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Prometheus, Thor and Arson Your deity was Thor You could not have safely prayed (540) You survived You didn't know any spells. Techniques known in the end Name Level Status blink 1 R Prepared(0) appraisal 1 R Prepared(0) lucky gamble 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of fire (WEAK STUNT IS MORE POWER) scroll of healing (POKEDEX REGISTRATION COMPLETE) scroll of mana (THE GEHENNOM FUN PATCH IS ACTUALLY THE GEHENNOM EVIL PATCH) scroll of phase door (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) scroll of standard id (RAKIMONTRARAR) scroll of cure (ITS TOO HEAVY FOR YOUR) Potions potion of water (clear) Wands wand of fire (horizontal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Elronnd the Firefighter...