Elronnd, chaotic male sea elven Rogue ------------ ------------- ----- ----- |..........| ###|...........| ----...----## --...-- |..........| #,,............| |...(......,## |.....| |..........|## ###,#|^..........| |`........|,,# |.....| |..........^,## #,,,,............| |..{......+,,,,|^....+ |..........|,,#######,,##------|------ ->--...----#,# --...-- -----......|#),##,,,,,## ###---.-####,###-.---##,,,,,,--------,,,,,,###,# ###,,,, ,,,,,,,,,,^,,,,,,,^,,,,,,,,,,,,, #,# ##,,,,### #,#,,#######`#,,,,,#########,---|--,# ##^,### --.-..-- ###,|....|,# #,,,#, |......| #,,,...*^|,# --.------ ....<..---- #,,,|.^**|,# |.......| |.........|##,#,..^**.,# |.......| |..........,,,##|*^^^.## |........c +.........|#### --...-# |......@| ----------- -.------- [Elronnd the Rogue] St13 Dx13 Co14 In12 Wi5 Ch6 RogSeaMalCha+A S2096 Dlvl:4 $9 HP26(71) Pw47(47) AC10 MC0 Mov12 Xp6/458 Wt330/1700 T844 Latest messages You stumble into a spider web! f - a scroll of identify {1}. You are stuck to the web. (2x) You hear someone cursing shoplifters. You disentangle yourself. You hear bubbling water. Unknown command ' '. You just miss the large chicken. The large chicken bites you! [-1 -> 25] Unknown command ' '. (2x) What do you want to write with? [- a-ctABKVYZ or ?*] You write in the dust with your fingers. What do you want to write in the dust here? The large chicken is startled for a moment. The large chicken turns to flee! You strike the large chicken from behind! You hear the footsteps of a guard on patrol. CLICK! You have triggered a trap! You feel like you're falling apart! Your inventory Amulets R - a cursed amulet of change {1} Weapons a - an uncursed +1 dagger named one (weapon in hand) {4} b - 10 uncursed poisoned +0 daggers named two (in quiver) {40} c - 33 blessed +0 darts {18} K - 2 uncursed +0 daggers named two {8} Armor e - a blessed +1 leather armor {60} z - an uncursed +0 pair of speed boots {8} Scrolls f - an uncursed scroll of identify {1} Potions T - an uncursed potion of booze {1} Rings Y - an uncursed ring of warning {1} Wands t - an uncursed wand of digging (0:5) {1} A - an uncursed wand of magic missile called magic missile (0:1) {1} B - an uncursed wand of sin (0:4) {1} V - an uncursed wand of slow monster called slow monster (0:5) {1} Z - an uncursed wand of fire (0:0) {1} Tools k - an uncursed oilskin sack {180} n - an uncursed lock pick {1} G - an uncursed blindfold {1} W - an uncursed mirror {1} Contents of the oilskin sack: an uncursed scroll of cure {1} 3 uncursed scrolls of phase door {3} 3 uncursed scrolls of mana {2} 4 uncursed scrolls of healing {2} 4 blessed scrolls of teleportation {4} 4 blessed scrolls of gold detection {4} an uncursed +0 short sword {12} an uncursed credit card {1} an uncursed credit card {1} an uncursed credit card {1} an uncursed credit card {1} an uncursed credit card {1} an uncursed aggressive lichen corpse {20} an uncursed porter lichen corpse {20} a cursed lichen corpse {20} a cursed tripe ration {1} 4 blessed carrots {2} an uncursed pancake {1} 4 uncursed lichen corpses {80} 5 uncursed lemons {3} 1978 gold pieces {0} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: disintegration resistance You could nothave this property extrinsically: acid resistance You could not have this property intrinsically: invisibility Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 53 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 165 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 89% Musable item generation frequency was reduced by 2% Potion drop chance was reduced to 78% Monster death drops spawned with only 99% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: divination spells (turn 20) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26744 Monster spawn increase reached its maximum at turn 51168 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1398320 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: two-headed hydra (freq bonus 16) The monster species that spawned more often: troll priest (freq bonus 6) The monster species that spawned more often: wizrobe (freq bonus 5) The monster species that spawned more often: floating melon (freq bonus 3) The monster species that spawned more often: sexy hexy (freq bonus 10) The monster species that spawned more often: girl who hates latin teachers (freq bonus 6) The monster species that spawned more often: multi-hued hound (freq bonus 10) The monster species that spawned more often: rock giant (freq bonus 10) The monster species that spawned more often: red beetle (freq bonus 12) The monster species that spawned more often: neolithic turret (freq bonus 4) The monster species that spawned more often: animated hourglass (freq bonus 8) The monster species that spawned more often: controller mimic (freq bonus 10) The monster species that spawned more often: twelph (freq bonus 10) The monster species that spawned more often: eating gargoyle (freq bonus 6) The monster species that spawned more often: reaper fungus (freq bonus 28) The monster species that spawned more often: clock spore (freq bonus 4) The monster species that spawned more often: deadly sin (freq bonus 6) The monster species that spawned more often: gray unicorn (freq bonus 4) The monster species that spawned more often: surly looking dwarf (freq bonus 10) The monster species that spawned more often: shining smasher (freq bonus 12) The monster species that never randomly spawned: chest permamimic The monster species that never randomly spawned: refugee The monster species that never randomly spawned: snow elf The monster species that never randomly spawned: green nightmare The monster species that never randomly spawned: giant copper dragonfly The monster species that never randomly spawned: main school graduate The monster species that never randomly spawned: acehack horror The monster species that never randomly spawned: adult blood dragon The monster species that never randomly spawned: withering turret The monster species that never randomly spawned: poison trove The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: cloak of cancellation (tone cloak) The RNG hath decreed that this item was never generated: laser swatter ((null)) The RNG hath decreed that this item was never generated: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 4) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 40) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 28) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 32) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 209) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 19) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 11) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 16) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 2) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 46) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 2) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 66) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this item was always generated cursed: summon sexy girl (girly) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: mop ((null)) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this trap was always invisible: out of magic trap The RNG hath decreed that this trap was generated more often: disintegration trap (freq bonus 15) Next attribute increase check would have come at turn 862 Strength training was 49 Dexterity training was 40 Wisdom training was 26 Constitution training was 18 You were cold resistant You were prevented from having disintegration resistance (0) You were prevented from having acid resistance (0) You saw invisible You were a drunken boxer You had infravision You had 2345 points of nutrition remaining You were stealthy You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Kos You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 6X Prepared(0) appraisal 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Discoveries Amulets amulet of change (mobius) Armor speed boots (tightly fitting boots) Scrolls scroll of gold detection (MUQIN BENDAN XI WO DE JIBA) scroll of teleportation (IDE BY 0) scroll of healing (GO AWAY) scroll of mana (HAHAHAHAHAHAHA) scroll of phase door (XIAO CAOMEI WO DE BAOBEI) scroll of standard id (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) scroll of cure (BATMAN IS UNABLE TO HURT THE LITTLE POISON IVIES) scroll of identify (SEED SHOTED AS GUN 25 TIME) scroll of enchant weapon (WINDOWS 7 SHOULD BE RENAMED TO WINDOWS QUAAKBOEP) Potions potion of sickness (cherry-blossom) potion of booze (yerba mate) Rings ring of warning (bronze) Wands wand of digging (enviable) wand of magic missile called magic missile (knotted) wand of sin (forked) wand of slow monster called slow monster (shapeless) wand of fire (beeswax) Tools * oilskin sack (bag) mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 acid blobs (1 created) 0 giant snails (1 created) 15 large chickens (17 created) 5 jackals (6 created) an exploding jackal a coyote a wild dog 2 group hobbits 0 dwarves (1 created) a player dolgsman 0 leprechauns (1 created) 0 petit mimics (3 created) a demimondaine a blue faerie a hitter goblin a sewer rat 0 visor sewer rats (2 created) 0 rabbits (1 created) 0 bushy squirrels (1 created) a millipede 0 cave spiders (6 created) a poison millipede 0 fog clouds (1 created) a faerie light an alien spore a housebat 0 tiny pseudodragons (1 created) 5 lichens (7 created) 2 porter lichens a stalking lichen 0 spore lichens (2 created) a mould an ungenomold an aggressive lichen 0 brown molds (1 created) a brown stalk a yellow growth (2 created) 0 yellow patches (1 created) a natto a slow mold 0 sucker growths (1 created) 0 spore shriekers (1 created) 0 violet spores (1 created) 0 gnomes (1 created) a kestrel 0 rattlesnakes (1 created) 0 running cobras (1 created) a lesser umber hulk 0 barrow wights (1 created) a grid xorn 0 kobold zombies (2 created) 0 gnome zombies (2 created) a plastic golem a singing happy drunk 0 shopkeepers (1 created) a flying rogue (2 created) 3 tortoises a slithy tortoise a hata-hata 2 rouge jellyfish a jellyfish 0 giant eels (1 created) 2 twens (4 created) 0 geckos (1 created) 2 demitwens 0 colorless mushroom patches (1 created) 0 novice light walls (1 created) an arrow turret 0 fire troves (1 created) 0 cold troves (3 created) 0 energy troves (3 created) 0 health troves (1 created) 125 creatures born. 69 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 5 times You eaten food with animal by-products 4 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 109 times You killed 48 monsters You read items or engraved 15 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (12 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (3 of 20) searching [Basic] (max Grand Master) (29 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (145 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Rogue... You died in The Dungeons of Doom on dungeon level 4 with 2092 points, and 1987 pieces of gold, after 844 moves. Killer: died You were level 6 with a maximum of 71 hit points when you died. You reached the 31st place on the top 10000 list. No Points Name Hp [max] 1 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 2 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 3 42519 billy2-Aci-Ang-Mal-Law died in The Dungeons of Doom on level 18 [max 67]. Killed by an elven arrow. - [122] 29 2339 deadwater-Fig-Arg-Mal-Neu died in The Gnomish Mines on level 5. Killed by a monster (priestess of Moloch). - [80] 30 2295 Bluescreen-Fai-Roh-Fem-Law turned to stone in The Dungeons of Doom on level 4. Petrified by a coming into contact with a petrifying object. 48 [48] *31 2092 Elronnd-Rog-Sea-Mal-Cha died in The Dungeons of Doom on level 4 [max 5]. Killed by a died. 26 [71] 32 2053 deadwater-Ran-Gno-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a wand of striking. - [70] 33 2031 snake153-Mah-Ang-Fem-Neu died in The Gnomish Mines on level 4. Killed by a crossbow bolt. - [51]