Elronnd, lawful male sea elven Knight ############################################################################### ################################################---------###################### #####################,#########################,........|###################### ###################--------------#######-------,|.......|######-------######### ############-----##|............|#######|.....|,|.......|######|._...|######### ############|....,,|..*.........|#######|.....|,|.......|######|.@...|######### ############|...|#,|............|#######|...)*|,|.......|######|>ii..|######### ############|....,,-----------.--#######|..%.).,--.------,,,,%,......|######### ############|...|#,,##########,#########--.--|-##,,,,,,,,,#####|.....|######### ############-.---##,##########,###########,##,####,,###########-----%-######### #############,,,,,#,,,,,,,####,#########,,,##,#####`,,,#############,########## #################,#######,,,##,######---.----.--######,#############,########## ##########-----------######,##,######|.........|######,########,,,,,,########## ##########|.........|######,`,,######|..#......|####,#,,,#####-.---############ ##########|.........|#########`I,,,,,-........`|###,-.%..-,,,,|.}.|###----##### #------###|.........|#########,###,,,|..#......|##,#|...%|,###|}.}|###|..|##### #|....|###|.........|###------.--#,%,+..........,#,#|.....,###|I}.|###|..|##### #|....-,,,..........|###|`%.%...-),##|..`.......,,##|.....,,,,.}.}|###----##### #|....|###-----------###|...<%`.|####---.......-,###----..,,,,-|---############ #------#################---------########,,*,,##########,,,,###,#,############# ############################################################################### [Elronnd the Bachelor] St14 Dx3 Co13 In11 Wi8 Ch3 KniSeaMalLaw+A S10117 Dlvl:5 $1 HP0(95) Pw86(86) AC13 MC0 Mov12 Xp8/2429 Wt562/1800 T3331 Latest messages Unknown command ' '. (2x) You hit the quasit. (2x) The quasit misses. (2x) The quasit just misses! Unknown command ' '. (2x) You miss the quasit. The quasit claws you! [-1 -> 21] The quasit claws you! The quasit's sting was poisoned! [-8 -> 13] ***LOW HITPOINT WARNING*** [-1 -> 12] ***LOW HITPOINT WARNING*** The quasit bites you! [-2 -> 10] ***LOW HITPOINT WARNING*** The quasit claws you! The quasit's sting was poisoned! You have died. Your inventory Weapons b - an uncursed +0 lance {75} d - an uncursed +1 athame {4} S - the uncursed +0 war hammer named Wizardbane {20} Armor c - an uncursed +0 plate mail {200} e - an uncursed +0 large shield {40} f - an uncursed very burnt +0 pair of leather gloves {4} t - an uncursed +0 pair of low boots {4} w - an uncursed +0 enchanted (of teleportitis) robe of specialty {16} x - an uncursed +0 lab coat {4} A - an uncursed burnt +0 enchanted (of petrification resistance) heavy status cloak called doesn't let you cure status attributes {4} E - a blessed +0 filler cloak {4} G - a blessed +0 helmet {20} H - an uncursed +0 elven mithril-coat {60} K - a cursed +0 cloak of reflection {4} Comestibles g - 32 uncursed apples {19} h - 40 uncursed carrots {23} n - 2 blessed bananas {2} p - an uncursed eucalyptus leaf {1} q - a blessed spore lichen corpse {20} B - an uncursed tin of acid blob {1} F - 4 cursed carrots {2} M - 3 heavily cursed kelp fronds {2} O - 6 blessed kelp fronds {4} P - 3 uncursed kelp fronds {2} Q - 2 uncursed cream pies {1} Z - an uncursed tripe ration {1} Scrolls i - 5 uncursed scrolls of healing {3} j - 5 uncursed scrolls of mana {5} k - 2 uncursed scrolls of phase door {1} l - a blessed scroll of summon boss {1} I - an uncursed scroll of healing {1} Y - a cursed scroll of standard id {1} Spellbooks L - an uncursed spellbook of resist poison (4:0) {1} Rings C - a heavily cursed -3 ring of increase damage {1} R - a cursed ring of teleportation {1} U - an uncursed ring of protection from shape changers {1} V - an uncursed ring of sustain ability {1} Wands s - an uncursed wand of make invisible called invisibility (0:2) {1} X - an uncursed wand of sleep (7:-1) {1} Tools o - an uncursed tallow candle {1} N - an uncursed wax candle {1} Gems m - an uncursed +0 worthless piece of violet glass {1} r - an uncursed +0 worthless piece of green glass {1} v - an invisible cursed +5 worthless piece of yellowish brown glass {1} J - an uncursed +0 obsidian stone {1} Final attributes You have transgressed Your alignment was -13 Your max alignment was 9 You carried 16 sins You could not have this property at all: disintegration resistance You could nothave this property extrinsically: psi resistance You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 159 Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 71% The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: devices (turn 181) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 9896 Monster spawn increase reached its maximum at turn 56696 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 185379 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: baby red dragon (freq bonus 8) The monster species that spawned more often: para turret (freq bonus 6) The monster species that spawned more often: petty sweet woman (freq bonus 3) The monster species that spawned more often: stone growth (freq bonus 12) The monster species that spawned more often: Solar Boss (freq bonus 10) The monster species that spawned more often: master quylthulg (freq bonus 12) The monster species that spawned more often: flying parrot (freq bonus 10) The monster species that spawned more often: hellwasp swarm (freq bonus 4) The monster species that spawned more often: four-footed snake (freq bonus 6) The monster species that spawned more often: flame lord (freq bonus 7) The monster species that spawned more often: deluge agent (freq bonus 6) The monster species that spawned more often: gun cat (freq bonus 8) The monster species that spawned more often: Lord Insidious (freq bonus 6) The monster species that spawned more often: green dragon bat (freq bonus 4) The monster species that spawned more often: mean troll (freq bonus 4) The monster species that spawned more often: firebreather (freq bonus 10) The monster species that spawned more often: master mystic (freq bonus 5) The monster species that spawned more often: difficult elephant (freq bonus 10) The monster species that spawned more often: Jessica (freq bonus 18) The monster species that spawned more often: baby metroid (freq bonus 12) The monster species that never randomly spawned: ace of spades The monster species that never randomly spawned: undead centaur The monster species that never randomly spawned: brown mold The monster species that never randomly spawned: yellow pseudodragon The monster species that never randomly spawned: Eygoorts Togaal Jezehh The monster species that never randomly spawned: red dragon worm The monster species that never randomly spawned: undead valkyrie The monster species that never randomly spawned: canine quylthulg The monster species that never randomly spawned: wench The monster species that never randomly spawned: Team Fortress pyro The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was never generated: freeze sphere (hardcover) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 6) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 13) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 20) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 2) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 37) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 9) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 13) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 50) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: lion cloak (barley cloak) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this item was always generated cursed: geolysis (geological) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this trap was always invisible: heel trap The RNG hath decreed that this trap was generated more often: misfire trap (freq bonus 8) Next attribute increase check would have come at turn 11992 Strength training was 50 Dexterity training was 50 Wisdom training was 22 Constitution training was 50 You were cold resistant You were punished You were prevented from having disintegration resistance (0) You were prevented from having psi resistance (0) You saw invisible You had infravision You had 1834 points of nutrition remaining You were invisible to others You could jump You could swim You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Lugh You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - resist poison 1 protect 0% 95% Techniques known in the end Name Level Status turn undead 8X LIMIT(0) healing hands 8X LIMIT(0) shield bash 8X LIMIT(0) appraisal 8 R LIMIT(0) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (narrow helmet) * leather gloves (spacey gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (dark helmet) * skullcap (translucent helmet) * flack helmet (guzzle helmet) * crystal helm (green bowel) * mining helm (resounding helmet) * field helm (visored helmet) * helm of safeguard (wide conical hat) * war hat (anachrononononaut helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (fingerless gloves) * gauntlets of plugsuit (nondescript gloves) * commander gloves (paper gloves) * field gloves (comfortable gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jungle boots) * field boots (combat boots) * boots of safeguard (profiled boots) cloak of reflection (angelic cloak) robe of specialty (yellow robe) heavy status cloak called doesn't let you cure status attributes (colorless cloak) filler cloak (jarring cloak) lab coat (white coat) Scrolls scroll of healing (6 TIME) scroll of mana (HIT SHIFTLY AND GHOS WHEN USED) scroll of phase door (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) scroll of standard id (XUS MODA) scroll of cure (FOX NAWAGU) scroll of identify (COCKATRICE CORPSES ARE DELICIOUS) scroll of undo genocide (MODD ARCHWILIO) scroll of enchant weapon (LITTLE STRAWBERRY ME BABY) scroll of barrhing (SPORKHACK ASCENSION) scroll of clouds (FIRE IN THE ASS HOLE) scroll of magic mapping (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI) scroll of message (WHY IS THERE NO FUCKING PROMPT) scroll of create monster (SGURDNOEDAMTONSAWEMAGSIHT) scroll of summon boss (PHOL ENDE WODAN) Spellbooks spellbook of resist poison (nether) Potions potion of sickness (St.John's Wort) potion of paralysis (baloon flower) potion of confusion (unnatural) potion of invisibility (cyan) potion of cure wounds (venomous) Rings ring of increase damage (bloodstone) ring of teleportation (manganese) ring of protection from shape changers (lapis lazuli) ring of sustain ability (dazzling) Wands wand of make invisible called invisibility (porcelain) wand of sleep (dragonhide) Tools tallow candle (candle) wax candle (candle) Gems worthless piece of violet glass (violet) worthless piece of green glass (green) worthless piece of yellowish brown glass (yellowish brown) obsidian stone (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a large flea a phasing acid blob 2 blue blobs (3 created) a giant snail 6 jackals 0 wild dogs (1 created) 0 ego gas spores (1 created) a floating eye (2 created) 0 porter floating eyes (1 created) 0 kittens (1 created) a hobbit lord a manes 3 larva imps 2 homunculi an imp (2 created) 0 force imps (1 created) 4 quasits (6 created) a rutterkin 0 blue jellies (1 created) 2 kobolds (4 created) a swamp kobold a little leprechaun 0 leprechauns (1 created) 0 small mimics (1 created) 0 floating mimics (1 created) 0 demimondaines (1 created) 0 mountain nymphs (1 created) 2 water nymphs 0 hidden water nymphs (1 created) 2 goblins 0 group goblins (2 created) a force hobgoblin 0 uncommon orcs (1 created) a petty Uruk-hai 0 supercops (1 created) 0 river goblins (1 created) 0 rock piercers (3 created) a baby wild boar 2 rothes 2 furry rothes 4 sewer rats an evasive sewer rat a rabbit 0 field voles (1 created) 0 giant rats (2 created) 0 rattatas (1 created) a spike fiend 0 rabid rats (1 created) 0 ferret kits (1 created) 0 pseudo rats (1 created) a metal mole a ferret 0 poison millipedes (1 created) a white centipede 0 recluse spiders (2 created) 2 larvae (4 created) 0 grid bugs (3 created) a yellow light 0 black lights (2 created) 0 mohats (1 created) 0 airborne parrots (1 created) 0 blood hawks (1 created) a tiny pseudodragon 0 baby shimmering dragons (1 created) a baby red dragon (2 created) 0 lightning demons (1 created) a whirlwind 2 invisible badguys a water elemental 2 lichens a porter lichen (2 created) a stalking lichen (3 created) a spore lichen a blue mold a blue mushroom a yellow mold (0 created) 0 yellow mushrooms (1 created) an orange patch 0 golden growths (1 created) 0 green spores (1 created) 0 red molds (1 created) a red growth 0 red fungi (1 created) 0 reddish mushrooms (1 created) 0 shriekers (1 created) 0 spore shriekers (1 created) a rafflesia 0 spore molds (1 created) 0 gnomes (1 created) 0 Kop Sergeants (1 created) a Kop Lieutenant 0 nether liches (1 created) 0 mummies (1 created) 0 dwarf mummies (1 created) a green slime 0 maintenance automatons (1 created) 0 small rust monsters (1 created) an armadillo 0 rattlesnakes (1 created) 0 large rust monsters (1 created) 0 small snakes (1 created) a garter snake (2 created) 6 river moccasins a flying troll a lesser umber hulk a lesser visor hulk 2 kobold zombies (4 created) 0 hobbit zombies (4 created) 2 dwarf zombies 2 human zombies (3 created) a zombie 0 karakasas (1 created) a dark female android 0 statue golems (1 created) 0 sailors (1 created) 0 yakuza members (1 created) a heretic an asgardian a vile hunter 0 smirking sneak thieves (1 created) 0 item masters (4 created) 0 shopkeepers (1 created) 0 flying rogues (1 created) 0 beauties (1 created) 0 spined devils (3 created) 4 tortoises a hata-hata 0 pikes (1 created) a legged tuna an eel-lizard a giant white jellyfish a newt (2 created) 2 twens (4 created) 2 geckos 0 iguanas (1 created) 0 fire toads (1 created) 0 colorless mushroom patches (1 created) a shrieker mushroom patch 0 goombas (1 created) a green mewlip a floor grue (2 created) 2 novice light walls a novice medium wall a mini rub monster (2 created) 0 light blue icky things (1 created) a small turret (2 created) 0 dart turrets (1 created) 0 dagger turrets (1 created) an energy trove a poison trove 225 creatures born. 117 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 14 times You eaten food with animal by-products 12 times You eaten meat 11 times You were an atheist You never prayed to the gods You hit with a wielded weapon 222 times You killed 115 monsters You read items or engraved 36 times You never genocided any monsters You never polymorphed an object You changed form 2 times You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (3 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Expert) (22 of 160) shield [Basic] (max Expert) (69 of 160) body armor [Basic] (max Expert) (42 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Expert) (39 of 160) devices [Unskilled] (max Expert) (4 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (33 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (34 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Fare thee well Elronnd the Knight... You died in The Dungeons of Doom on dungeon level 5 with 10117 points, and 1 piece of gold, after 3331 moves. Killer: quasit You were level 8 with a maximum of 95 hit points when you died. You reached the 15th place on the top 10000 list. No Points Name Hp [max] 1 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 2 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 3 42519 billy2-Aci-Ang-Mal-Law died in The Dungeons of Doom on level 18 [max 67]. Killed by an elven arrow. - [122] 13 12318 snake153-Mah-Ang-Fem-Neu died in The Gnomish Mines on level 9. Killed by a bullet. - [95] 14 10344 snake153-Bar-Tro-Mal-Law died in The Gnomish Mines on level 6. Killed by a ranseur. - [109] *15 10117 Elronnd-Kni-Sea-Mal-Law died in The Dungeons of Doom on level 5 [max 7]. Killed by a quasit. - [95] 16 10090 snake153-Gol-Vee-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a monster (troll). - [58] 17 9935 deadwater-Zyb-Red-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (priest of Moloch). - [101]