Elronnd, neutral male haxorish Archeologist --.------ |@......| |..<....| |.x.....| +.......| --------- [Elronnd the Digger] St16 Dx6 Co11 In10 Wi12 Ch8 ArcHaxMalNeu S0 Dlvl:1 $0 HP20(20) Pw14(14) AC8 MC0 Mov12 Xp1/0 Wt170/2900 T3 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Elronnd, the haxorish Archeologist, welcome back to SlashEMExtended! The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could nothave this property extrinsically: sickopathy You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 198 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 23 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 141 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 76% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: searching The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: high heels (turn 60) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27465 Monster spawn increase reached its maximum at turn 56564 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 966658 The monster class that cannot be genocided was rodent The monster class that was spawned more often: naga (freq bonus 1) The monster species that spawned more often: Keystone Officer (freq bonus 4) The monster species that spawned more often: land roamer (freq bonus 6) The monster species that spawned more often: bimmeling rat (freq bonus 4) The monster species that spawned more often: winged eel (freq bonus 2) The monster species that spawned more often: sukiya (freq bonus 4) The monster species that spawned more often: mini rub monster (freq bonus 4) The monster species that spawned more often: ice force patch (freq bonus 2) The monster species that spawned more often: topaz stalk (freq bonus 3) The monster species that spawned more often: ice spider (freq bonus 10) The monster species that spawned more often: orange fungus (freq bonus 4) The monster species that spawned more often: water cattle (freq bonus 10) The monster species that spawned more often: siena growth (freq bonus 2) The monster species that spawned more often: roommate's almost lover (freq bonus 10) The monster species that spawned more often: green force fungus (freq bonus 16) The monster species that spawned more often: dark elven druid (freq bonus 4) The monster species that spawned more often: magic spore (freq bonus 4) The monster species that spawned more often: insane nine (freq bonus 32) The monster species that spawned more often: all-common trapdoor spider (freq bonus 12) The monster species that spawned more often: special mushroom (freq bonus 4) The monster species that spawned more often: real inertia hound (freq bonus 2) The monster species that never randomly spawned: cocktaur The monster species that never randomly spawned: blue-red fungus The monster species that never randomly spawned: hells angel The monster species that never randomly spawned: aunt of Amy's brother The monster species that never randomly spawned: magno flier The monster species that never randomly spawned: colluded stalk The monster species that never randomly spawned: giant chick The monster species that never randomly spawned: gentle girl The monster species that never randomly spawned: viper scopion The monster species that never randomly spawned: Sabrina The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: school uniform ((null)) The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 30) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 6) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 12) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 29) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 3) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 8) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 34) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 11) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 7) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 14) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 20) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was always generated cursed: slime (slimy) The RNG hath decreed that this item was always generated cursed: acid venom (splash of venom) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this trap was always invisible: difficulty trap The RNG hath decreed that this trap was generated more often: weak sight trap (freq bonus 1) Next attribute increase check would have come at turn 3324 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You had 1498 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could not have safely prayed (110) You survived Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of taming (SECOND EFFECTIVE STUNT IS MORE POWER BUT NO EFFECT) scroll of alter reality (DU KUMMS HIER NICH REIN) scroll of identify (EN DRAIN STUNT HURT EN) scroll of healing (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) scroll of mana (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) scroll of phase door (THEN CALL IT POPO MAIL) scroll of standard id (NIIN VOIMME TOIMIA) scroll of cure (IGNORANT WEATHER) Spellbooks spellbook of detect monsters (chartreuse) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Archeologist...