Elronnd, lawful male cockatrice Sage ----- |..<| ..... #+# ,,,,,|...| ,,@,,,,,,,,,,,,..^.| ,,,,,,,,,,,,,##----- ############# [Elronnd the Invoker] St5 Dx5 Co5 In17 Wi14 Ch13 SagCocMalLaw S11 Dlvl:1 $7 HP0(17) Pw29(29) AC9 MC0 Mov12 Xp1/1 Wt62/350 T48 Legs Blind Latest messages In what direction? [hykulnjb><] A blessed +1 mace {12} almost hits the rock above, then falls back on top of your head. A blessed +1 mace {12} hits the ground. [-6 -> 10] Unknown command ' '. a - a blessed +1 mace {12}. r - a visor sewer rat corpse {20}. Unknown command ' '. (3x) What do you want to throw? [$a or ?*] In what direction? [hykulnjb><] A blessed +1 mace {12} almost hits the rock above, then falls back on top of your head. A blessed +1 mace {12} hits the ground. [-4 -> 6] Unknown command ' '. (2x) a - a blessed +1 mace {12}. What do you want to throw? [$a or ?*] In what direction? [hykulnjb><] A blessed +1 mace {12} hits the rock above, then falls back on top of your head. A blessed +1 mace {12} hits the ground. You die... Your inventory Armor b - a blessed +2 robe (being worn) {16} Comestibles r - an uncursed visor sewer rat corpse {20} Scrolls c - an uncursed scroll of charging {1} d - an uncursed scroll of remove curse {1} l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of force bolt (7:5) {1} f - a blessed spellbook of healing (0:2) {1} g - a blessed spellbook of jumping (3:4) {1} q - an uncursed spellbook of identify (1:2) {1} Potions h - a blessed potion of paralysis {1} i - a blessed potion of polymorph {1} j - 2 blessed potions of healing {2} Tools k - an uncursed magic marker (0:68) {1} Final attributes You have strayed Your alignment was -2 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 123 Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 24 Monsters only dropped their musable items with 41% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 92% Amulet drop chance was reduced to 41% Concealing monsters were spawned underneath items 68% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40369 Monster spawn increase reached its maximum at turn 60251 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4193254 The monster class that cannot be genocided was (null) The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: hurricon (freq bonus 3) The monster species that spawned more often: minor rat-man (freq bonus 7) The monster species that spawned more often: Jumbo the Elephant (freq bonus 4) The monster species that spawned more often: air grue (freq bonus 9) The monster species that spawned more often: fairy moogle (freq bonus 3) The monster species that spawned more often: multi-hued vortex (freq bonus 8) The monster species that spawned more often: large cockroach (freq bonus 6) The monster species that spawned more often: clay stalk (freq bonus 6) The monster species that spawned more often: blue-red stalk (freq bonus 5) The monster species that spawned more often: nightly warp patch (freq bonus 6) The monster species that spawned more often: net sprow (freq bonus 6) The monster species that spawned more often: evasive soldier ant (freq bonus 5) The monster species that spawned more often: vietnamese woman (freq bonus 4) The monster species that spawned more often: millipede (freq bonus 8) The monster species that spawned more often: baby stone dragon (freq bonus 3) The monster species that spawned more often: blubbering icky thing (freq bonus 3) The monster species that spawned more often: malkuth sephirah (freq bonus 10) The monster species that spawned more often: ice regent (freq bonus 10) The monster species that spawned more often: pink icky thing (freq bonus 12) The monster species that spawned more often: angry southside hood (freq bonus 4) The monster species that never randomly spawned: opal fungus The monster species that never randomly spawned: purple fungus The monster species that never randomly spawned: clinging lizard The monster species that never randomly spawned: swamp creature The monster species that never randomly spawned: ogre chieftain The monster species that never randomly spawned: invisible mold The monster species that never randomly spawned: feeder The monster species that never randomly spawned: magic mushroom The monster species that never randomly spawned: Sofia's leather pump The monster species that never randomly spawned: bramble warp fungus The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 6) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 38) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 19) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 7) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 10) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 7) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 6) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 3) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 16) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 8) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 9) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this item was always generated cursed: amulet of acid resistance (venomous) The RNG hath decreed that this item was always generated cursed: troll leather armor ((null)) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this trap was always invisible: acidpool The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 1) Next attribute increase check would have come at turn 381 Strength training was 1 Dexterity training was -3 Wisdom training was 0 Constitution training was 3 You were poison resistant You were petrification resistant You were blinded (31) You had wounded rear limbs (4) You had 1472 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Cassandra You could not have safely prayed (655) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - healing 1 healing 0% 100% c - jumping 1 body 0% 100% Techniques known in the end Name Level Status egg bomb 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 hidden kobolds (1 created) a visor sewer rat 0 kestrels (1 created) 0 newts (1 created) 0 small turrets (1 created) 1 creatures vanquished. 5 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (21 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Sage... You died in The Dungeons of Doom on dungeon level 1 with 11 points, and 7 pieces of gold, after 48 moves. Killer: falling object You were level 1 with a maximum of 17 hit points when you died. You made the top ten list! No Points Name Hp [max] * 1 11 Elronnd-Sag-Coc-Mal-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [17] 2 9 BSOD2-Sup-Rdt-Mal-Law quit in The Dungeons of Doom on level 1. 13 [16]