Elronnd, chaotic female rodneyan Wizard ---------##---------### ##---------- ###|.....^^|,,....))..-,,# #,........_| ------------ #,[/).....[.^#|)......|#,#####,|.)$...F/| ##|..........| #,#|.....#.|,#|..#....-^,,,,),,.....II.%. #,^.#.*......| ----------------,#|.#.....|,#|.......|###,###,|..#...... #,|...`......| |..............|,#---------,#-|------- #,,,#,--.-.-...- ,,|..........| |.......)......|,# ,,##, ###,#,# ,,,^,,,# #,...--------- |..............|,# #,# ,####,## ###,### |....^.......[..,# #,# #Y,# #,,,# |..............|## #,# -.-----@-----,# |.<............| #,# ......./....|,# |^............`| #,------------ |...^...)...|%## |...........[..| ---- |..........|### |......^R....,,,,, ---------------- |..| |.....?...^[/,, ./..#.......|##### ### |..| ...........|#,# |....q......| ### ---- |..........+ ------------- ### ------------ [Elronnd the Magician] St5 Dx11 Co16 In9 Wi5 Ch13 WizRodFemCha+A S30243 Dlvl:3 $1561 HP-1(162) Pw192(256) AC7 MC3 Mov12 Xp12/21166 Wt1637/1700 T3268 Hallu Latest messages Unknown command ' '. (2x) What do you want to read? [##eil-oq-uw-yBCE-IT or ?*,] As you read the scroll, it disappears. You feel healthier! The max one hits you! [-11 -> 30] ***LOW HITPOINT WARNING*** The riding pseudodragon hits you! You took another hit of the good stuff! Wizard, all your powers will be lost... [-17 -> 13] ***LOW HITPOINT WARNING*** The %s ufo hits you! [-2 -> 11] ***LOW HITPOINT WARNING*** The ant general hits you! You took another hit of the good stuff! You have died. But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were piously aligned Your alignment was 21 Your max alignment was 21 You carried 0 sins Scroll identification only worked 100 times out of 101 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 173 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 89% chance Ring drop chance was reduced to 88% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38588 Monster spawn increase reached its maximum at turn 80278 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 6985098 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: bat or bird (freq bonus 2) The monster color that was spawned more often: red (freq bonus 4) The monster species that spawned more often: printer daemon (freq bonus 20) The monster species that spawned more often: metal penetrator (freq bonus 10) The monster species that spawned more often: spitting beetle (freq bonus 18) The monster species that spawned more often: stupid bully (freq bonus 22) The monster species that spawned more often: gnome uberwarrior (freq bonus 4) The monster species that spawned more often: lavender patch (freq bonus 9) The monster species that spawned more often: reddish force patch (freq bonus 3) The monster species that spawned more often: colorless mold (freq bonus 7) The monster species that spawned more often: abyss penetrator (freq bonus 10) The monster species that spawned more often: draugrog (freq bonus 5) The monster species that spawned more often: holy cow (freq bonus 3) The monster species that spawned more often: battle maiden (freq bonus 9) The monster species that spawned more often: jolteon (freq bonus 12) The monster species that spawned more often: blister warp patch (freq bonus 3) The monster species that spawned more often: multi-hued mold (freq bonus 6) The monster species that spawned more often: smoke clan (freq bonus 32) The monster species that spawned more often: stygian doll blowdart (freq bonus 7) The monster species that spawned more often: The Headless Horseman (freq bonus 12) The monster species that spawned more often: magic stalk (freq bonus 8) The monster species that spawned more often: female ronin (freq bonus 3) The monster species that never randomly spawned: mountain kobold The monster species that never randomly spawned: darkness ghost The monster species that never randomly spawned: giant blue dragonfly The monster species that never randomly spawned: dolgsman The monster species that never randomly spawned: Tasmanian devil The monster species that never randomly spawned: desire The monster species that never randomly spawned: charcoal fungus The monster species that never randomly spawned: Daniel The monster species that never randomly spawned: nightgaunt The monster species that never randomly spawned: Lina Inverse The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: bota mochi ((null)) The RNG hath decreed that this item was never generated: feminine pumps (female footwear) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 32) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 6) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 15) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 7) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 4) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 7) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 93) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this item was always generated cursed: can of grease ((null)) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this trap was always invisible: menu trap The RNG hath decreed that this trap was generated more often: dart trap (freq bonus 3) Next attribute increase check would have come at turn 5862 Strength training was 50 Dexterity training was 50 Wisdom training was 50 Constitution training was 10 You were fire resistant You were poison resistant You were magic-protected You were hallucinating (526) You were punished You saw invisible You leeched mana You were able to sense monsters possessing coveted objects You had 625 points of nutrition remaining You were stealthy You could teleport You had teleport control You could fly You could survive without air You regenerated You were fast You were unlucky (-3) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, Airyaman and Ishtar Your deity was Clavicus Vile You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 0% 700% b - sleep 2 enchant 0% 78% c - slow monster 2 enchant 0% 111% d - force bolt 1 attack 0% 158% e - summon undead 5 attack 0% 368% f - endure cold 2 protect 0% 68% g - resist poison 1 protect 0% 68% h - knock 1 matter 0% 73% i - reflection 6 matter 98% 468% j - wizard lock 2 matter 0% 123% k - flame sphere 1 matter 0% 98% Techniques known in the end Name Level Status reinforce memory 12X LIMIT(0) appraisal 12 R LIMIT(0) phase door 12 R LIMIT(0) invoke deity 12 R LIMIT(0) draw energy 10X LIMIT(0) power surge 8X LIMIT(0) sigil of control 6X LIMIT(0) double trouble 3 R LIMIT(0) disarm 3 O LIMIT(0) Voluntary challenges You eaten 21 times You eaten food with animal by-products 12 times You eaten meat 12 times You have communicated with the gods 37 times You never prayed to the gods You hit with a wielded weapon 163 times You killed 208 monsters You read items or engraved 33 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (19 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Skilled] (max Master) (183 of 540) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Expert] (max Wizard) (719 of 1280) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (1 of 20) enchantment spells [Basic] (max Master) (43 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (2 of 20) matter spells [Basic] (max Expert) (30 of 160) Goodbye Elronnd the Wizard...