Elronnd, chaotic female rodneyan Wizard # # , ,,## ####, #,@d #### ----------+- |.......*..|,########## |...........,,,,,,,,,,# |.........<|########### ------#----- [Elronnd the Evoker] St7 Dx11 Co12 In8 Wi6 Ch5 WizRodFemCha+A S36 Dlvl:1 $4 HP18(19) Pw25(34) AC9 MC3 Mov12 Xp1/8 Wt173/1050 T39 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Elronnd, the angbander rodneyan Wizard, welcome back to SlashEMExtended! The moon is waxing tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 112 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 183 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 73% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 44% of the time only Monster death drops spawned with only 77% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51967 Monster spawn increase reached its maximum at turn 59513 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 840103 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: nether nymph (freq bonus 2) The monster species that spawned more often: squirt gargoyle (freq bonus 2) The monster species that spawned more often: darth dragon (freq bonus 6) The monster species that spawned more often: sheep (freq bonus 9) The monster species that spawned more often: samu turret (freq bonus 6) The monster species that spawned more often: chaos butterfly (freq bonus 8) The monster species that spawned more often: hound of Tindalos (freq bonus 2) The monster species that spawned more often: butler (freq bonus 12) The monster species that spawned more often: totally bad mushroom (freq bonus 3) The monster species that spawned more often: venom cat (freq bonus 3) The monster species that spawned more often: nasty chicken (freq bonus 8) The monster species that spawned more often: soft colony (freq bonus 8) The monster species that spawned more often: black force patch (freq bonus 10) The monster species that spawned more often: amorphous force patch (freq bonus 8) The monster species that spawned more often: Wendy's sexy leather pump (freq bonus 12) The monster species that spawned more often: Lord Bademon (freq bonus 8) The monster species that spawned more often: ether stalker (freq bonus 18) The monster species that spawned more often: breaker penetrator (freq bonus 10) The monster species that spawned more often: petty boo (freq bonus 2) The monster species that spawned more often: dazzling piercer (freq bonus 12) The monster species that never randomly spawned: bread-and butterfly The monster species that never randomly spawned: lizard The monster species that never randomly spawned: volcanic blob The monster species that never randomly spawned: kingdra The monster species that never randomly spawned: player permamimic The monster species that never randomly spawned: special patch The monster species that never randomly spawned: experienced nurse The monster species that never randomly spawned: angry watch captain The monster species that never randomly spawned: very old blue dragon The monster species that never randomly spawned: rhino beetle The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 15) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 19) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 210) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 22) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 7) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 6) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 10) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 5) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 95) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 5) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: amulet of D-type equipment (strange) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this item was always generated cursed: helm of safeguard (orange visored helmet) The RNG hath decreed that this trap was always invisible: slingshot trap The RNG hath decreed that this trap was generated more often: arrow trap (freq bonus 12) Next attribute increase check would have come at turn 338 Strength training was 7 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were fire resistant You were poison resistant You were magic-protected You saw invisible You leeched mana You were able to sense monsters possessing coveted objects You had 1416 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (38) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 105% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - confuse monster 2 enchant 0% 100% e - restore ability 4 healing 90% 300% f - turn undead 6 protect 98% 500% g - knock 1 matter 0% 100% h - wizard lock 2 matter 90% 100% i - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (21 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (22 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Wizard...