Elronnd, chaotic male vamgoyle Wizard ---.----- - |.@f......| |..$.}....| ...}.....}| ----------- [Elronnd the Evoker] St7 Dx9 Co9 In15 Wi8 Ch8 WizVgoMalCha S0 Dlvl:1 $0 HP18(18) Pw31(31) AC9 MC3 Mov12 Xp1/0 Wt49/900 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Elronnd, the vamgoyle Wizard, welcome back to SlashEMExtended! The moon is waxing tonight. Unknown command ' '. (3x) Pick an object. @ a human or elf or you (vamgoyle wizard called Elronnd) Accessing Pokedex entry for wizard... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 3, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -110 Your max alignment was -100 You carried 110 sins Scroll identification only worked 100 times out of 144 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 195 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 74% Ring drop chance was reduced to 79% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 59% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34670 Monster spawn increase reached its maximum at turn 53377 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 56280 The monster class that cannot be genocided was trove The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: metallic green centipede (freq bonus 17) The monster species that spawned more often: Kerstin's lovely combat boot (freq bonus 4) The monster species that spawned more often: swamp nymph (freq bonus 5) The monster species that spawned more often: poison trove (freq bonus 4) The monster species that spawned more often: dread lich (freq bonus 8) The monster species that spawned more often: chasing garter snake (freq bonus 3) The monster species that spawned more often: Schrumpel (freq bonus 3) The monster species that spawned more often: black knight (freq bonus 6) The monster species that spawned more often: young golden dragon (freq bonus 12) The monster species that spawned more often: red force patch (freq bonus 16) The monster species that spawned more often: taekwondo girl (freq bonus 4) The monster species that spawned more often: Lemmy (freq bonus 3) The monster species that spawned more often: abnormal turret (freq bonus 6) The monster species that spawned more often: Melissa (freq bonus 4) The monster species that spawned more often: river giant (freq bonus 6) The monster species that spawned more often: thalmor (freq bonus 20) The monster species that spawned more often: Sachiel, Angel of Destruction (freq bonus 4) The monster species that spawned more often: brown growth (freq bonus 10) The monster species that spawned more often: Julietta (freq bonus 20) The monster species that spawned more often: Eveline (freq bonus 8) The monster species that never randomly spawned: agent of the black market The monster species that never randomly spawned: ultimate giant kraken The monster species that never randomly spawned: buzzy beetle The monster species that never randomly spawned: water phalanx The monster species that never randomly spawned: petty gnome thief The monster species that never randomly spawned: bright violet growth The monster species that never randomly spawned: Daniel The monster species that never randomly spawned: coyote The monster species that never randomly spawned: giant glowing rat The monster species that never randomly spawned: The extra fleecy bundle her hugging boot The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 26) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 44) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 7) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 33) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 27) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 6) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 8) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 10) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 3) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 9) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 4) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: black sweets ((null)) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this trap was always invisible: alarm The RNG hath decreed that this trap was generated more often: bishop trap (freq bonus 8) Next attribute increase check would have come at turn 837 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining You were unlucky (-3) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (173) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Wizard...