Elronnd, neutral female rodneyan Samurai --------- ------------- |.......| .......-- ----------- --`.```````=`.`-- |.......| .......`| |.........| |```..`` -`...``| ........| ........| |....**... ##|%%````` ````.`` |........ ......... |....... #,).````.`````$`` |........ ....".... |.%..* #,-```$.```.`.``` -..-..... `` +........ |... #,%,#.-----.-..--## ,,,)%, ` ,, *,,,,* ... -%-###### ### ###,,,`%, `,%), ,,,#,* ,*,, #,%,%%,,## #,## ```,`%?)%%%,, ,*,,, ,,,,, ,,,,,,,,, ,,,,,`,,,``,, ######,,%##,,,##`%,##*,),,,,##,,,,,#,#*%,,%,,.|.°... ,,,,,,,,,,,,, #,##,*,#,,*,*%%, ,,%%#,,*,,,####,,*`,,,,.Z.....,,`,..F%.,F#.F..--- #,####,,##,,,`#` ,,#* ,##,,`,##,## ,*`,,...u...,,,,.E%..,.F....F.| --.----.-# ------..--..`..,,,,%%,,# .......,,,,.x@%.,FF.F..?F| |.....).| |.....%.......|(,*,,,*, .......,,,,EE%)0,.F.....%| |.....%.| |. #..%....%..%%` ,,,,, ....... `,,..E..,|.FFFFF | |<......| |.............|#, # -...-,|..%..FF| |.......| ...........^..| |.%..%.%| --------- --------------- --------- [Elronnd the Joshu] St17 Dx20 Co7 In8 Wi5 Ch5 SamRodFemNeu+AJ S50971 Dlvl:1 $629 HP-5(104) Pw115(115) AC-7 MC1 Mov12 Xp11/12029 Wt329/1800 T690 Latest messages [-4 -> 25] The sylphie swings her dai-kyu. The sylphie hits you! [-2 -> 23] The sylphie touches you! [-1 -> 22] [-1 -> 21] Your dou-maru blocks the grid bug's attack. Unknown command ' '. (2x) You hit the sylphie! You curse at the sylphie. The invisible stalker claws you! Wizard of Yendor, all your powers will be lost... [-14 -> 9] ***LOW HITPOINT WARNING*** The sylphie shoots an arrow! You are hit by an arrow. You have died. But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 10 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 342 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 95% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 97% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 19249 Monster spawn increase reached its maximum at turn 36356 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 113878 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: Dan Hibiki (freq bonus 4) The monster species that spawned more often: kadabra (freq bonus 8) The monster species that spawned more often: opal warp fungus (freq bonus 24) The monster species that spawned more often: steel horror (freq bonus 3) The monster species that spawned more often: undead camperstriker (freq bonus 5) The monster species that spawned more often: Pete (freq bonus 3) The monster species that spawned more often: naiad elemental (freq bonus 8) The monster species that spawned more often: death mage (freq bonus 14) The monster species that spawned more often: vacuum mushroom (freq bonus 4) The monster species that spawned more often: big potion trove (freq bonus 20) The monster species that spawned more often: undead acid mage (freq bonus 8) The monster species that spawned more often: pink unicorn (freq bonus 6) The monster species that spawned more often: giant blue termite (freq bonus 3) The monster species that spawned more often: lava golem (freq bonus 12) The monster species that spawned more often: false mold (freq bonus 4) The monster species that spawned more often: greek catenaccio trainer (freq bonus 12) The monster species that spawned more often: antelope (freq bonus 3) The monster species that spawned more often: novel patch (freq bonus 4) The monster species that spawned more often: topaz spore (freq bonus 3) The monster species that spawned more often: bastard (freq bonus 4) The monster species that never randomly spawned: lightningjaw The monster species that never randomly spawned: Kristin's soft sneaker The monster species that never randomly spawned: nonexistant cop The monster species that never randomly spawned: well-hidden drow The monster species that never randomly spawned: big iguana The monster species that never randomly spawned: Magdalena's stinking combat boot The monster species that never randomly spawned: ballas The monster species that never randomly spawned: fairy moogle The monster species that never randomly spawned: clanking chains The monster species that never randomly spawned: The Borshin The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 308) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 32) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 11) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 15) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 6) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 7) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 19) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 6) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 10) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 2) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 10) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 8) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 4) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 92) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this trap was always invisible: slingshot trap The RNG hath decreed that this trap was generated more often: fumbling trap (freq bonus 3) Next attribute increase check would have come at turn 3317 Strength training was 11 Dexterity training was 16 Wisdom training was 0 Constitution training was 22 You were fire resistant You were poison resistant You saw invisible You were able to sense monsters possessing coveted objects You had 1059 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Raijin You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 68% 94% b - identify 5 divine 95% 394% c - enlighten 4 body 90% 294% d - detect monsters 4 divine 90% 95% Techniques known in the end Name Level Status kiii 11X Prepared(0) appraisal 11 R Prepared(0) phase door 11 R Prepared(0) invoke deity 11 R Prepared(0) disarm 3 O Prepared(0) double trouble 2 R Prepared(0) Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 353 times You killed 262 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (19 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Skilled] (max Expert) (373 of 540) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Elronnd the Samurai...