Elronnd, neutral male rodneyan Ninja -------------... |............... |...........^... --.---------+--- |...`........... -.....*...G.7G.| |.........<.*I.. |............@.| -..............- |..j.........'.| ---------------- |..@...........| ...............| |..............| ---------------- [Elronnd the Dual-wield wannabee] St12 Dx10 Co8 In10 Wi4 Ch7 NinRodMalNeu+A S1108 Dlvl:2 $34 HP31(32) Pw22(22) AC10 MC0 Mov12 Xp3/79 Wt0/1200 T554 Conf Latest messages ***LOW HITPOINT WARNING*** The lesser visor hulk claws you! [-1 -> 4] ***LOW HITPOINT WARNING*** The lesser visor hulk claws you! You have died. But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Sayonara level 5. Sayonara level 4. You reappear in good health! You see here 6 gold pieces {0}. [-6 -> 32] It claws you! [-2 -> 30] You hear a grating sound. You survived that attempt on your life. Not carrying anything except gold. (2x) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 198 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 26 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 172 Tool identification only worked 5 times out of 9 Ring drop chance was reduced to 90% Wand drop chance was reduced to 70% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 21% of the time only Monster death drops spawned with only 61% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30390 Monster spawn increase reached its maximum at turn 47170 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 652740 The monster class that cannot be genocided was nymph The monster class that was spawned more often: gnome (freq bonus 2) The monster species that spawned more often: Tulani (freq bonus 5) The monster species that spawned more often: crater colony (freq bonus 3) The monster species that spawned more often: pile of roulette jetons (freq bonus 5) The monster species that spawned more often: Zoth-Ommog (freq bonus 16) The monster species that spawned more often: The Smith (freq bonus 8) The monster species that spawned more often: Armed Kop Kommissioner (freq bonus 6) The monster species that spawned more often: inertia hound (freq bonus 3) The monster species that spawned more often: giant leopard (freq bonus 4) The monster species that spawned more often: m1 to m100 (freq bonus 8) The monster species that spawned more often: petro troll (freq bonus 5) The monster species that spawned more often: red hulk (freq bonus 5) The monster species that spawned more often: shimmering spore (freq bonus 4) The monster species that spawned more often: Ariane's fleecy combat boot (freq bonus 18) The monster species that spawned more often: invisible warp patch (freq bonus 12) The monster species that spawned more often: amorphous patch (freq bonus 8) The monster species that spawned more often: invisible growth (freq bonus 6) The monster species that spawned more often: Inspector Lieutenant (freq bonus 10) The monster species that spawned more often: phaser giant oread (freq bonus 14) The monster species that spawned more often: huorn (freq bonus 10) The monster species that spawned more often: sparkling warp fungus (freq bonus 15) The monster species that never randomly spawned: Ruth The monster species that never randomly spawned: kamikaze faerie The monster species that never randomly spawned: fucking Olog-hai The monster species that never randomly spawned: ore-spore lichen The monster species that never randomly spawned: Deep Thought The monster species that never randomly spawned: old orange dragon The monster species that never randomly spawned: giant rust monster The monster species that never randomly spawned: hole patch The monster species that never randomly spawned: wooden golem The monster species that never randomly spawned: Lisa The monster class that more likely to generate with musable stuff: rust monster or disenchanter The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: droven arrow (obsidian arrow) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 7) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 11) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 40) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 2) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 6) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 3) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 10) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm) The RNG hath decreed that this item was always generated cursed: knout ((null)) The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak) The RNG hath decreed that this trap was always invisible: flood trap The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 21) Next attribute increase check would have come at turn 943 Strength training was 50 Dexterity training was 11 Wisdom training was -3 Constitution training was 34 You were fire resistant You were poison resistant You were confused (1) You saw invisible You were able to sense monsters possessing coveted objects You had 999 points of nutrition remaining You were invisible to others You were stealthy You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Votishal, Raiden and Rat God Your deity was Raiden You could have safely prayed (0) You survived after being killed once You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 16 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (30 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (26 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Legendary) (22 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Elronnd the Ninja...