Elronnd, chaotic female rodneyan Flame Mage ------------- |...!.......| |............ |.........@.| |........d... ------ ------ [Elronnd the Spark] St6 Dx8 Co10 In13 Wi4 Ch6 FlaRodFemCha S0 Dlvl:1 $0 HP19(19) Pw25(25) AC7 MC1 Mov12 Xp1/0 Wt126/900 T1 Latest messages Error: Spell flame sphere already known. Hello Elronnd, welcome to SlashEMExtended! You are a chaotic female rodneyan Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 5 Gem identification only worked 100 times out of 367 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 51% chance Wand drop chance was reduced to 92% Amulet drop chance was reduced to 64% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 89% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40415 Monster spawn increase reached its maximum at turn 65356 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 132090 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: metallic red centipede (freq bonus 6) The monster species that spawned more often: maud agent (freq bonus 10) The monster species that spawned more often: lukus sephirah (freq bonus 6) The monster species that spawned more often: greater ice spawn (freq bonus 4) The monster species that spawned more often: porter rock kobold (freq bonus 2) The monster species that spawned more often: flying goomba (freq bonus 8) The monster species that spawned more often: arch-lich (freq bonus 4) The monster species that spawned more often: chaos drow (freq bonus 8) The monster species that spawned more often: undead scorpion (freq bonus 3) The monster species that spawned more often: threshold mold (freq bonus 3) The monster species that spawned more often: mean patch (freq bonus 12) The monster species that spawned more often: battering giant (freq bonus 6) The monster species that spawned more often: stone force fungus (freq bonus 10) The monster species that spawned more often: dream warp patch (freq bonus 7) The monster species that spawned more often: icon of sin (freq bonus 8) The monster species that spawned more often: ten-headed hydra (freq bonus 12) The monster species that spawned more often: time vortex (freq bonus 6) The monster species that spawned more often: pink stalk (freq bonus 18) The monster species that spawned more often: suketoudara (freq bonus 4) The monster species that spawned more often: razorfin fish (freq bonus 4) The monster species that never randomly spawned: adventurer quylthulg The monster species that never randomly spawned: snow queen The monster species that never randomly spawned: howling spirit The monster species that never randomly spawned: goldfish The monster species that never randomly spawned: desert growth The monster species that never randomly spawned: haradrim warrior The monster species that never randomly spawned: wimpy hireling The monster species that never randomly spawned: hydra The monster species that never randomly spawned: weir The monster species that never randomly spawned: ethereal dragon The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was never generated: wooden harp (harp) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 47) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 20) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 39) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 16) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 6) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 37) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 21) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 7) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 3) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 36) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 3) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 10) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 11) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 18) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 3) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 94) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: jade (green) The RNG hath decreed that this item was always generated cursed: sledge hammer ((null)) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: disintegration (solid) The RNG hath decreed that this trap was always invisible: automatic switcher The RNG hath decreed that this trap was generated more often: fast forward trap (freq bonus 5) Next attribute increase check would have come at turn 1382 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Ash You could not have safely prayed (185) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 70% 300% c - detect monsters 4 divine 71% 300% d - restore ability 4 healing 90% 300% e - protection 1 protect 0% 100% f - magic missile 3 attack 90% 200% g - cure hallucination 3 healing 90% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Flame Mage...