Elronnd, chaotic male rodneyan Flame Mage ------- ......| |..d..| ...@..| |.....| ------- [Elronnd the Spark] St6 Dx10 Co14 In11 Wi6 Ch7 FlaRodMalCha S0 Dlvl:1 $0 HP19(19) Pw24(24) AC7 MC1 Mov12 Xp1/0 Wt126/1100 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic male rodneyan Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 105 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 97% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 91% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29539 Monster spawn increase reached its maximum at turn 80079 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 80352 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: worm (freq bonus 6) The monster species that spawned more often: mammoth (freq bonus 10) The monster species that spawned more often: Haku, the River Dragon (freq bonus 7) The monster species that spawned more often: bosmer (freq bonus 18) The monster species that spawned more often: electro shocker (freq bonus 14) The monster species that spawned more often: desert kobold shaman (freq bonus 16) The monster species that spawned more often: swamp fern spore (freq bonus 32) The monster species that spawned more often: demonic lich (freq bonus 16) The monster species that spawned more often: desert kobold (freq bonus 11) The monster species that spawned more often: hell stone (freq bonus 9) The monster species that spawned more often: radio transmitter (freq bonus 32) The monster species that spawned more often: infected dove (freq bonus 9) The monster species that spawned more often: black hole (freq bonus 60) The monster species that spawned more often: hobgoblin (freq bonus 7) The monster species that spawned more often: ethereal drake (freq bonus 18) The monster species that spawned more often: strange terminal (freq bonus 24) The monster species that spawned more often: deep lava drowning fish (freq bonus 7) The monster species that spawned more often: clock golem (freq bonus 8) The monster species that spawned more often: master spore lichen (freq bonus 7) The monster species that spawned more often: bronze thunderlord (freq bonus 8) The monster species that spawned more often: Lucifer (freq bonus 16) The monster species that never randomly spawned: nasty turret The monster species that never randomly spawned: darkness gloam The monster species that never randomly spawned: Juiblex The monster species that never randomly spawned: flying umber hulk The monster species that never randomly spawned: black chameleon The monster species that never randomly spawned: aquatic bear The monster species that never randomly spawned: mirror stalk The monster species that never randomly spawned: rainbow spore The monster species that never randomly spawned: plasma turret The monster species that never randomly spawned: patched colony lichen The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was never generated: create familiar (wormwood) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 18) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 28) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 6) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 209) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 31) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 10) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 5) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 4) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 29) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this trap was always invisible: memory trap The RNG hath decreed that this trap was generated more often: lycanthropy trap (freq bonus 1) Next attribute increase check would have come at turn 377 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Ash You could not have safely prayed (357) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 90% 300% c - light 1 divine 0% 100% d - amnesia 1 divine 0% 100% e - invisibility 4 body 90% 300% f - remove curse 5 protect 95% 400% g - drain life 3 attack 90% 200% h - sleep 2 enchant 90% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Flame Mage...