Elronnd, chaotic male rodneyan Flame Mage ---.- ....| |@.$| |.d.| |..{| ...| ----- [Elronnd the Spark] St11 Dx14 Co13 In16 Wi5 Ch7 FlaRodMalCha S0 Dlvl:1 $0 HP19(19) Pw25(25) AC7 MC1 Mov12 Xp1/0 Wt125/1300 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic male rodneyan Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 45 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 12 Ring drop chance was reduced to 96% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 85% Concealing monsters were spawned underneath items 40% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31108 Monster spawn increase reached its maximum at turn 135182 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 188320 The monster class that cannot be genocided was kobold The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: gnomelin (freq bonus 4) The monster species that spawned more often: roast turkey (freq bonus 8) The monster species that spawned more often: giant pygmy (freq bonus 12) The monster species that spawned more often: poisoner (freq bonus 4) The monster species that spawned more often: ass (freq bonus 14) The monster species that spawned more often: kitten (freq bonus 3) The monster species that spawned more often: viper archer (freq bonus 20) The monster species that spawned more often: warty mushroom (freq bonus 4) The monster species that spawned more often: phaser stalk (freq bonus 4) The monster species that spawned more often: water wight (freq bonus 4) The monster species that spawned more often: COM-TO-COM 3 (freq bonus 4) The monster species that spawned more often: covetous snow orc (freq bonus 9) The monster species that spawned more often: brown mushroom (freq bonus 10) The monster species that spawned more often: ethereal missingno (freq bonus 8) The monster species that spawned more often: giant horned toad (freq bonus 5) The monster species that spawned more often: Ghatanothoa (freq bonus 3) The monster species that spawned more often: error (freq bonus 16) The monster species that spawned more often: static charge (freq bonus 3) The monster species that spawned more often: undead archeologist (freq bonus 8) The monster species that spawned more often: metapod (freq bonus 14) The monster species that never randomly spawned: silver ogre The monster species that never randomly spawned: kobold chieftain The monster species that never randomly spawned: psychic spore The monster species that never randomly spawned: pidgeot The monster species that never randomly spawned: pile of elysium coins The monster species that never randomly spawned: young mercurial dragon The monster species that never randomly spawned: chimera lizard The monster species that never randomly spawned: flank player The monster species that never randomly spawned: broiler The monster species that never randomly spawned: barbarian The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 10) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 36) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 28) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 9) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 2) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 20) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 86) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 10) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 13) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 3) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 4) The RNG hath decreed that this item was always generated cursed: gain wisdom (glass) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: wonder (elven-lettered) The RNG hath decreed that this trap was always invisible: glyph of animation The RNG hath decreed that this trap was generated more often: sudden confusion trap (freq bonus 1) Next attribute increase check would have come at turn 723 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were fire resistant You were poison resistant You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Ash You could not have safely prayed (83) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 19% 300% c - light 1 divine 0% 100% d - acid stream 4 matter 22% 300% e - teleport away 6 body 98% 500% f - cone of cold 5 matter 86% 400% g - cause fear 3 enchant 82% 200% h - dig 5 matter 86% 400% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Flame Mage...