Elronnd, neutral male rodneyan Flame Mage -.---- |....| |....| |d...| |@.¯.. |....| ------ [Elronnd the Spark] St4 Dx8 Co11 In10 Wi11 Ch11 FlaRodMalNeu+A S0 Dlvl:1 $0 HP19(19) Pw25(25) AC7 MC1 Mov12 Xp1/0 Wt126/850 T1 Latest messages Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Elronnd, welcome to SlashEMExtended! You are a neutral male angbander rodneyan Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Unknown command ' '. (2x) # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 34 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 23 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 64% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 74% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67795 Monster spawn increase reached its maximum at turn 87433 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 341373 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster species that spawned more often: weary-looking traveler (freq bonus 14) The monster species that spawned more often: purple stalk (freq bonus 2) The monster species that spawned more often: heart of wolverine (freq bonus 2) The monster species that spawned more often: screaming skull (freq bonus 18) The monster species that spawned more often: house ant (freq bonus 2) The monster species that spawned more often: white warp patch (freq bonus 5) The monster species that spawned more often: stygian harlot (freq bonus 3) The monster species that spawned more often: unid juggernaut (freq bonus 2) The monster species that spawned more often: Officer Sergeant (freq bonus 8) The monster species that spawned more often: thestral (freq bonus 16) The monster species that spawned more often: sea giant (freq bonus 4) The monster species that spawned more often: gutraven (freq bonus 6) The monster species that spawned more often: sniper (freq bonus 2) The monster species that spawned more often: crater colony (freq bonus 6) The monster species that spawned more often: red starlit sky (freq bonus 7) The monster species that spawned more often: force fog cloud (freq bonus 4) The monster species that spawned more often: swamp giant (freq bonus 8) The monster species that spawned more often: indigo force patch (freq bonus 4) The monster species that spawned more often: mini gremlin (freq bonus 2) The monster species that spawned more often: lightning paraelemental (freq bonus 2) The monster species that never randomly spawned: petty chloroform piercer The monster species that never randomly spawned: fetish shaman The monster species that never randomly spawned: mind sucker The monster species that never randomly spawned: pulsating sphere The monster species that never randomly spawned: Girtab The monster species that never randomly spawned: disgusting spore The monster species that never randomly spawned: lava trove The monster species that never randomly spawned: iron duck The monster species that never randomly spawned: Greater Solar The monster species that never randomly spawned: martian canister walker The monster class that more likely to generate with musable stuff: elemental The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was never generated: red lightsaber (lightsaber) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 6) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 17) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 166) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 14) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 57) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 11) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 8) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 5) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 10) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 6) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: katana (samurai sword) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this trap was always invisible: summon undead trap The RNG hath decreed that this trap was generated more often: sudden confusion trap (freq bonus 3) Next attribute increase check would have come at turn 481 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were poison resistant You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Fire You could not have safely prayed (195) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 90% 300% c - light 1 divine 0% 100% d - clairvoyance 3 divine 0% 200% e - resist petrification 7 protect 99% 600% f - wizard lock 2 matter 0% 100% g - jumping 1 body 0% 100% h - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Flame Mage...