Elronnd, chaotic female gnomish Wizard ..| f@| ..| [Elronnd the Evoker] St9 Dx11 Co12 In16 Wi14 Ch7 WizGnoFemCha S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1150 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic female gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 96% Ring drop chance was reduced to 80% Wand drop chance was reduced to 81% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 97% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43095 Monster spawn increase reached its maximum at turn 138995 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 16134454 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: grue (freq bonus 4) The monster species that spawned more often: hollow fungus (freq bonus 16) The monster species that spawned more often: desert elf (freq bonus 7) The monster species that spawned more often: normal frog (freq bonus 18) The monster species that spawned more often: Juen's wedge sandal (freq bonus 12) The monster species that spawned more often: gatsu (freq bonus 6) The monster species that spawned more often: glaceon (freq bonus 60) The monster species that spawned more often: Miki Onimaru (freq bonus 5) The monster species that spawned more often: Judge Fear (freq bonus 10) The monster species that spawned more often: disarming turret (freq bonus 6) The monster species that spawned more often: sewer slime (freq bonus 12) The monster species that spawned more often: sepia force fungus (freq bonus 8) The monster species that spawned more often: undead saiyan (freq bonus 14) The monster species that spawned more often: spore stalk (freq bonus 12) The monster species that spawned more often: nasty fungus (freq bonus 5) The monster species that spawned more often: large beetle (freq bonus 12) The monster species that spawned more often: tie fighter (freq bonus 14) The monster species that spawned more often: persian woman (freq bonus 14) The monster species that spawned more often: mummified guard (freq bonus 24) The monster species that spawned more often: ghost (freq bonus 6) The monster species that spawned more often: domestic nymph (freq bonus 7) The monster species that never randomly spawned: tarantula The monster species that never randomly spawned: black force fungus The monster species that never randomly spawned: invisible colony The monster species that never randomly spawned: pack fox The monster species that never randomly spawned: juggernaut The monster species that never randomly spawned: immobile mold The monster species that never randomly spawned: master disintegrator The monster species that never randomly spawned: dark draconian The monster species that never randomly spawned: ancient rainbow dragon The monster species that never randomly spawned: mirror mold The monster class that more likely to generate with musable stuff: apelike creature The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 9) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 7) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 69) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 69) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 59) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 3) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 15) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 30) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 101) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 7) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 13) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 7) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 8) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 25) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 87) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this trap was always invisible: egomonster trap The RNG hath decreed that this trap was generated more often: totter trap (freq bonus 4) Next attribute increase check would have come at turn 193 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (112) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Elronnd the Wizard...