Elronnd, chaotic female gnomish Wizard - -- ------.-.-- |..............| .............@.| |............f.| ...............| ---------------- [Elronnd the Evoker] St6 Dx10 Co12 In12 Wi5 Ch7 WizGnoFemCha S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/1000 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic female gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Unknown command ' '. You don't have anything to eat. Unknown command ' '. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 30 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 83% Ring drop chance was reduced to 93% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 84% Monster death drops spawned with only 80% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 44042 Monster spawn increase reached its maximum at turn 118208 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 276900 The monster class that cannot be genocided was nymph The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: goblin grenadier (freq bonus 4) The monster species that spawned more often: Antimatter Kchief (freq bonus 4) The monster species that spawned more often: domestic cockatrice (freq bonus 4) The monster species that spawned more often: black Angel (freq bonus 3) The monster species that spawned more often: two-headed snake (freq bonus 3) The monster species that spawned more often: lightning demon (freq bonus 5) The monster species that spawned more often: skeletal pirate (freq bonus 4) The monster species that spawned more often: nightly mold (freq bonus 8) The monster species that spawned more often: jumping fireball (freq bonus 5) The monster species that spawned more often: snotling (freq bonus 4) The monster species that spawned more often: nexus warp fungus (freq bonus 3) The monster species that spawned more often: sportal wombat (freq bonus 4) The monster species that spawned more often: poison wolf (freq bonus 4) The monster species that spawned more often: null warp fungus (freq bonus 10) The monster species that spawned more often: white growth (freq bonus 4) The monster species that spawned more often: undead ordinator (freq bonus 4) The monster species that spawned more often: nebulous ogre (freq bonus 4) The monster species that spawned more often: Karin's flat sandal (freq bonus 6) The monster species that spawned more often: ice force patch (freq bonus 4) The monster species that spawned more often: sadistic prostitute (freq bonus 8) The monster species that never randomly spawned: skeleton warrior The monster species that never randomly spawned: blue nightmare The monster species that never randomly spawned: medium generator The monster species that never randomly spawned: wood elf priest The monster species that never randomly spawned: porter block stalk The monster species that never randomly spawned: crater patch The monster species that never randomly spawned: vacuum colony The monster species that never randomly spawned: Kroo the Kobold King The monster species that never randomly spawned: octarine force patch The monster species that never randomly spawned: Kazuki Kazama The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: inviso stone (gray) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 6) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 4) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 3) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 61) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 59) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 18) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 20) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 34) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 7) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 6) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 10) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 5) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 7) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 6) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 3) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots) The RNG hath decreed that this trap was always invisible: bolt trap The RNG hath decreed that this trap was generated more often: speed trap (freq bonus 10) Next attribute increase check would have come at turn 2083 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (292) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 85% 300% d - create monster 4 attack 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Wizard...