Elronnd, chaotic male gnomish Wizard ------ ---...[-%- |......... |..@.....| |..f.|...| ---....-)- ----.- [Elronnd the Evoker] St6 Dx10 Co12 In17 Wi4 Ch9 WizGnoMalCha S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1000 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 155 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 17 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 165 Monsters only dropped their musable items with 56% chance Ring drop chance was reduced to 70% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 48% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51822 Monster spawn increase reached its maximum at turn 108252 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1101420 The monster class that cannot be genocided was worm The monster class that was spawned more often: dog or other canine (freq bonus 4) The monster species that spawned more often: dao elemental (freq bonus 7) The monster species that spawned more often: bright blue fungus (freq bonus 5) The monster species that spawned more often: ancient of death (freq bonus 5) The monster species that spawned more often: silver warp patch (freq bonus 10) The monster species that spawned more often: steam-powered arrow sentry (freq bonus 12) The monster species that spawned more often: elona girl (freq bonus 24) The monster species that spawned more often: female assassin (freq bonus 14) The monster species that spawned more often: healing iron piercer (freq bonus 32) The monster species that spawned more often: totally bad force patch (freq bonus 18) The monster species that spawned more often: leather golem (freq bonus 7) The monster species that spawned more often: Sachiel, Angel of Destruction (freq bonus 5) The monster species that spawned more often: large puma (freq bonus 18) The monster species that spawned more often: Anja (freq bonus 7) The monster species that spawned more often: werelocust (freq bonus 10) The monster species that spawned more often: thick elf-lord (freq bonus 16) The monster species that spawned more often: clear centipede (freq bonus 5) The monster species that spawned more often: giant wand trove (freq bonus 24) The monster species that spawned more often: time warp patch (freq bonus 5) The monster species that spawned more often: demolitions expert (freq bonus 44) The monster species that spawned more often: really dangerous warp patch (freq bonus 6) The monster species that never randomly spawned: incanting spirit The monster species that never randomly spawned: five of hearts The monster species that never randomly spawned: death elemental The monster species that never randomly spawned: buzzy beetle The monster species that never randomly spawned: corrosive wall The monster species that never randomly spawned: frozen one The monster species that never randomly spawned: file read error The monster species that never randomly spawned: eight of hearts The monster species that never randomly spawned: bright blue colony The monster species that never randomly spawned: ogre ruler The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: sakura mochi ((null)) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 20) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 22) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 6) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 15) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 8) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 52) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this item was always generated cursed: no skill (shattering) The RNG hath decreed that this item was always generated cursed: confuse monster (orange) The RNG hath decreed that this trap was always invisible: training trap The RNG hath decreed that this trap was generated more often: mind wipe trap (freq bonus 2) Next attribute increase check would have come at turn 873 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (521) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Elronnd the Wizard...