Elronnd, chaotic female gnomish Wizard --------|---- +......f@...| |.......$...| +...........| |...........| ............| ------------- [Elronnd the Evoker] St10 Dx9 Co12 In10 Wi6 Ch4 WizGnoFemCha S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1200 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic female gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 209 Scroll drop chance was reduced to 82% Wand drop chance was reduced to 90% Potion drop chance was reduced to 99% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23893 Monster spawn increase reached its maximum at turn 53647 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 142680 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: elemental (freq bonus 1) The monster species that spawned more often: harrowbark wandle (freq bonus 2) The monster species that spawned more often: leocentaur ruler (freq bonus 7) The monster species that spawned more often: mind mold (freq bonus 6) The monster species that spawned more often: tome of destruction (freq bonus 2) The monster species that spawned more often: BDSM lady (freq bonus 5) The monster species that spawned more often: Sophia (freq bonus 40) The monster species that spawned more often: blinking eye (freq bonus 4) The monster species that spawned more often: goldentail scorpion (freq bonus 4) The monster species that spawned more often: shadow centipede (freq bonus 2) The monster species that spawned more often: sulfur stalk (freq bonus 4) The monster species that spawned more often: frogman leader (freq bonus 8) The monster species that spawned more often: wereghost (freq bonus 16) The monster species that spawned more often: Giant Heavenly Eagle (freq bonus 3) The monster species that spawned more often: dire tiger (freq bonus 5) The monster species that spawned more often: opal force fungus (freq bonus 3) The monster species that spawned more often: arphexad (freq bonus 3) The monster species that spawned more often: • o‡§¥Í•)ö€ (freq bonus 2) The monster species that spawned more often: inedible slime mold (freq bonus 6) The monster species that spawned more often: moon-elf (freq bonus 14) The monster species that spawned more often: gnome uberwarrior (freq bonus 4) The monster species that never randomly spawned: white patch The monster species that never randomly spawned: flamer of Tzeentch The monster species that never randomly spawned: USA President The monster species that never randomly spawned: hata-hata The monster species that never randomly spawned: giant food trove The monster species that never randomly spawned: mind stalk The monster species that never randomly spawned: knapsack bull The monster species that never randomly spawned: bank robber The monster species that never randomly spawned: gravity warp fungus The monster species that never randomly spawned: moldy stalk The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 38) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 20) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 32) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 21) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 12) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 10) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 5) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 12) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 3) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 43) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 7) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 80) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this trap was always invisible: nastiness trap The RNG hath decreed that this trap was generated more often: low effect trap (freq bonus 4) Next attribute increase check would have come at turn 686 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (577) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Elronnd the Wizard...