Elronnd, chaotic female gnomish Wizard ------------ |..........| |).........| |..........| |..(.......| |..........| +..@f......| |..........| ------------ [Elronnd the Evoker] St13 Dx8 Co13 In11 Wi10 Ch12 WizGnoFemCha S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1400 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic female gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 154 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 26 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 66% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 30% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13133 Monster spawn increase reached its maximum at turn 58759 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4915608 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: zombie (freq bonus 4) The monster species that spawned more often: pesky undead devilfish (freq bonus 7) The monster species that spawned more often: eight of spades (freq bonus 36) The monster species that spawned more often: roadblock colony (freq bonus 5) The monster species that spawned more often: morgulrog (freq bonus 9) The monster species that spawned more often: thirsty vortex (freq bonus 8) The monster species that spawned more often: nruling (freq bonus 6) The monster species that spawned more often: force mugger (freq bonus 6) The monster species that spawned more often: Geryon (freq bonus 6) The monster species that spawned more often: Nina (freq bonus 18) The monster species that spawned more often: evasive GI trooper (freq bonus 9) The monster species that spawned more often: fearow (freq bonus 10) The monster species that spawned more often: small kobold (freq bonus 14) The monster species that spawned more often: leopard dress prostitute (freq bonus 12) The monster species that spawned more often: undead school fish (freq bonus 20) The monster species that spawned more often: Anti-Elbereth Operative (freq bonus 16) The monster species that spawned more often: tin-soldier (freq bonus 6) The monster species that spawned more often: icewoman (freq bonus 24) The monster species that spawned more often: gore mold (freq bonus 11) The monster species that spawned more often: unknown turret (freq bonus 18) The monster species that spawned more often: speedhorse (freq bonus 6) The monster species that never randomly spawned: assertion failure The monster species that never randomly spawned: glowing force patch The monster species that never randomly spawned: nasty horned devil The monster species that never randomly spawned: bright blue mold The monster species that never randomly spawned: null warp fungus The monster species that never randomly spawned: ancient of death The monster species that never randomly spawned: spike fiend The monster species that never randomly spawned: petty nupperibo The monster species that never randomly spawned: land dragon The monster species that never randomly spawned: monster The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 29) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 26) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 3) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 4) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 6) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 126) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 3) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 4) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 5) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 9) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 6) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 7) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this trap was always invisible: petrification trap The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 4) Next attribute increase check would have come at turn 1785 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (1375) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Wizard...