Elronnd, chaotic female gnomish Wizard -.------ |.<....| |......| |.@f`..| |....... -------- [Elronnd the Evoker] St9 Dx15 Co15 In14 Wi11 Ch5 WizGnoFemCha S4 Dlvl:1 $0 HP16(16) Pw23(29) AC8 MC3 Mov12 Xp1/1 Wt49/1300 T5 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic female gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # You see here a food ration {1}. Suddenly, you notice a millipede. The kitten misses the millipede. u - a food ration {1}. The kitten misses the millipede. (2x) In what direction? [hykulnjb><] The spell hits the millipede! You kill the millipede! A violet potion {1} shatters! You smell a peculiar odor... Call a violet potion: # Really quit [yes/no]? Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 7 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 129 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 87% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 80% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 65530 Monster spawn increase reached its maximum at turn 136450 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 464607 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: old corpse (freq bonus 5) The monster species that spawned more often: greener ape (freq bonus 8) The monster species that spawned more often: Lupin the Third (freq bonus 4) The monster species that spawned more often: sulfur warp patch (freq bonus 10) The monster species that spawned more often: weresmasher (freq bonus 6) The monster species that spawned more often: pink force fungus (freq bonus 10) The monster species that spawned more often: sword familiar (freq bonus 6) The monster species that spawned more often: petty roc (freq bonus 4) The monster species that spawned more often: ten of clubs (freq bonus 14) The monster species that spawned more often: soldier stinker (freq bonus 4) The monster species that spawned more often: red putty (freq bonus 10) The monster species that spawned more often: stone troll (freq bonus 4) The monster species that spawned more often: charcoal mold (freq bonus 12) The monster species that spawned more often: freemason provincial grand master (freq bonus 8) The monster species that spawned more often: karmic lizard (freq bonus 4) The monster species that spawned more often: chief monkey (freq bonus 10) The monster species that spawned more often: Rita's sweet stiletto (freq bonus 16) The monster species that spawned more often: adom horror (freq bonus 8) The monster species that spawned more often: hungry dead (freq bonus 5) The monster species that spawned more often: soft spore (freq bonus 10) The monster species that never randomly spawned: Kraken, the Fiend of Water The monster species that never randomly spawned: swamp kappa The monster species that never randomly spawned: Sandra The monster species that never randomly spawned: withering turret The monster species that never randomly spawned: bad mold The monster species that never randomly spawned: magic book permamimic The monster species that never randomly spawned: clay golem The monster species that never randomly spawned: giant ring trove The monster species that never randomly spawned: Ina The monster species that never randomly spawned: silver mold The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: freeze sphere (hardcover) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 11) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 71) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 11) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 33) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 22) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 9) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 11) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 16) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 2) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 10) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this trap was always invisible: active superscroller trap The RNG hath decreed that this trap was generated more often: farlook trap (freq bonus 2) Next attribute increase check would have come at turn 479 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1485 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (873) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 105% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (21 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Wizard...