Elronnd, lawful female segfaulting Artist --------###- |......$...| +.........d| |.........@| |..........| |..........| ------------ [Elronnd the Paint Splotcher] St8 Dx14 Co10 In13 Wi9 Ch12 ArtSegFemLaw S0 Dlvl:1 $0 HP18(18) Pw13(13) AC4 MC3 Mov9 Xp1/0 Wt57/1000 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a lawful female segfaulting Artist. ATTENTION!!! You are playing the segfaulter race, which is deliberately unstable by allowing certain actions to cause segfault panics. These can potentially corrupt your savegame. If you intend to go on playing, you do so at your own peril, and getting an ascension will basically be impossible! Consider using #quit if you rather want to play a stable game. --Amy Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 6 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 186 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 84% chance Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 23222 Monster spawn increase reached its maximum at turn 55154 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 7883070 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: vortex (freq bonus 1) The monster color that was spawned more often: orange (freq bonus 2) The monster species that spawned more often: blue-green warp fungus (freq bonus 4) The monster species that spawned more often: giant pack rat (freq bonus 4) The monster species that spawned more often: gray sniper (freq bonus 16) The monster species that spawned more often: kirikiri mai (freq bonus 6) The monster species that spawned more often: ultramarine spore (freq bonus 6) The monster species that spawned more often: heal slime (freq bonus 3) The monster species that spawned more often: female assassin (freq bonus 4) The monster species that spawned more often: pustulent stalk (freq bonus 4) The monster species that spawned more often: petty mountain nymph (freq bonus 6) The monster species that spawned more often: winged nightmare (freq bonus 10) The monster species that spawned more often: giant spotted jellyfish (freq bonus 6) The monster species that spawned more often: black slayer (freq bonus 14) The monster species that spawned more often: skeletal warrior (freq bonus 2) The monster species that spawned more often: menis (freq bonus 4) The monster species that spawned more often: metal black (freq bonus 8) The monster species that spawned more often: shredder (freq bonus 12) The monster species that spawned more often: passive mind flayer (freq bonus 10) The monster species that spawned more often: agony worm (freq bonus 6) The monster species that spawned more often: unearthly drow (freq bonus 6) The monster species that spawned more often: BDSM lady (freq bonus 6) The monster species that never randomly spawned: inadvertent troll The monster species that never randomly spawned: cheater The monster species that never randomly spawned: young adult black dragon The monster species that never randomly spawned: forsaken girl The monster species that never randomly spawned: white force fungus The monster species that never randomly spawned: fierce battlehorse The monster species that never randomly spawned: radiant stalk The monster species that never randomly spawned: novice medium wall The monster species that never randomly spawned: fat bat The monster species that never randomly spawned: short-faced bear The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was never generated: club ((null)) The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was never generated: kyrt shirt ((null)) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 17) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 6) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 5) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 8) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 4) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 9) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 37) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 11) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 9) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 36) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: poison resistance (pearl) The RNG hath decreed that this trap was always invisible: rot13 trap The RNG hath decreed that this trap was generated more often: tech trap (freq bonus 3) Next attribute increase check would have come at turn 2005 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You were acid resistant You had 1500 points of nutrition remaining You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Leonardo You could not have safely prayed (397) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Artist...