Elronnd, chaotic male rodneyan Wizard --- --)------------- |<.............| |.....-------..-- . --.--..-----....... -----............. -.------.-.... .| ---|......... ...-- -----..--[.%..... .....-- --........).....--- |.......| --.................| -......| |..............---.----......--- 1 |..---...........|...%%........--- 1 ---- ----...|.....--............... |..----..--|.....--....%.r.1 -------..| --..|.| --..MD-- |....-- ---|[-----..@| |.....| |.... |..-- --.|.-- ---.. ---- ----- [Elronnd the Thaumaturge] St8 Dx8 Co15 In15 Wi6 Ch6 WizRodMalCha S7676 Mines:3 $0 HP0(99) Pw180(180) AC8 MC3 Mov12 Xp8/1634 Wt905/1600 T1180 Latest messages The mummy shoots an arrow! You are hit by an arrow. [-1 -> 11] Warning: HP low! The baby blood dragon bites you! Wizard, all your powers will be lost... [-4 -> 8] Warning: HP low! The mummy swings her bow. The mummy hits you! [-4 -> 4] Warning: HP low! The mummy swings her bow. The mummy hits you! [-3 -> 1] Warning: HP low! The baby blood dragon bites you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were aligned Your alignment was 3 Your max alignment was 18 You carried 0 sins Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 22 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 80% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 59% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21818 Monster spawn increase reached its maximum at turn 47018 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 640668 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: panda (freq bonus 4) The monster species that spawned more often: electro shocker (freq bonus 7) The monster species that spawned more often: Yibb-Tstll, the Patient One (freq bonus 12) The monster species that spawned more often: vip viper (freq bonus 6) The monster species that spawned more often: tear mushroom (freq bonus 8) The monster species that spawned more often: undead geek (freq bonus 3) The monster species that spawned more often: kobold zombie (freq bonus 5) The monster species that spawned more often: Black Mariah (freq bonus 4) The monster species that spawned more often: Natascha (freq bonus 6) The monster species that spawned more often: umbra mushroom (freq bonus 14) The monster species that spawned more often: frost worm (freq bonus 6) The monster species that spawned more often: sewer slime (freq bonus 8) The monster species that spawned more often: petro mold (freq bonus 14) The monster species that spawned more often: insane nine (freq bonus 7) The monster species that spawned more often: ultimate destruction dino (freq bonus 6) The monster species that spawned more often: damned (freq bonus 12) The monster species that spawned more often: gnome thief (freq bonus 4) The monster species that spawned more often: brass dragon bat (freq bonus 6) The monster species that spawned more often: death orb (freq bonus 24) The monster species that spawned more often: petty poisonous blob (freq bonus 6) The monster species that never randomly spawned: great spider The monster species that never randomly spawned: PKK leader The monster species that never randomly spawned: indigo colony The monster species that never randomly spawned: Dudley's Dungeon Terminator The monster species that never randomly spawned: lukus sephirah The monster species that never randomly spawned: mine-dog The monster species that never randomly spawned: charcoal The monster species that never randomly spawned: Haughtiness The monster species that never randomly spawned: bouldergon The monster species that never randomly spawned: sticky spore The RNG hath decreed that this item was never generated: plate mail ((null)) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 24) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 28) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 136) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 9) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 11) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 4) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 15) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 3) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 7) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this item was always generated cursed: draining (ceramic) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this trap was always invisible: ice trap The RNG hath decreed that this trap was generated more often: egomonster trap (freq bonus 9) Next attribute increase check would have come at turn 1552 Strength training was 7 Dexterity training was 5 Wisdom training was -3 Constitution training was 1 You were fire resistant You were poison resistant You were level-drain resistant You were magic-protected You were paralyzed (-5) You saw invisible You leeched mana You were telepathic You were warned You were able to sense monsters possessing coveted objects You had 1860 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 354% b - sleep 2 enchant 0% 99% c - knock 1 matter 0% 94% d - cure blindness 2 healing 0% 89% e - dig 5 matter 68% 489% f - slow monster 2 enchant 0% 89% g - resist sleep 1 protect 0% 89% h - identify 5 divine 95% 389% i - cure sickness 3 healing 0% 189% j - repair armor 3 matter 0% 101% Techniques known in the end Name Level Status reinforce memory 8X Prepared(0) appraisal 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) draw energy 6X Prepared(0) power surge 4X Prepared(0) sigil of control 2X Prepared(0) Voluntary challenges You eaten 6 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 22 times You killed 50 monsters You read items or engraved 20 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (7 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (15 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (108 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (2 of 20) enchantment spells [Basic] (max Master) (22 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (1 of 20) matter spells [Basic] (max Expert) (28 of 160) Goodbye Elronnd the Wizard...