Elronnd, chaotic female rodneyan Wizard #,# ----@-- |....R| --------------- |...... ..............| |.....| ----- -----------########|.............| ##|?f...| |...|## |..........,,,,,,,,.......<......| #,......|,|...-,``,|.........|######,,|.............. #,-------,....|,,,,-.......... --------------- #,,,,,,,,,|...|####|....`....| ##,#######|...+ ----------- #)# ----- #,# #,# #,# #,# +,# ### [Elronnd the Evoker] St5 Dx7 Co17 In12 Wi6 Ch6 WizRodFemCha S42 Dlvl:1 $6 HP-2(19) Pw34(34) AC10 MC3 Mov12 Xp1/9 Wt53/1200 T102 Latest messages You kill the kestrel! The kitten eats a kestrel corpse {1450}. You displaced your kitten. You see here a scroll of healing {1}. Njusha's sweet sandal kicks you! [-9 -> 10] Njusha's sweet sandal kicks you! [-4 -> 7] You miss Njusha's sweet sandal. (2x) Njusha's sweet sandal kicks you! Njusha's sweet sandal slams her sandals against your shins! It hurts! [-1 -> 7] Wizard is about to die. [-6 -> 1] Warning: HP low! Njusha's sweet sandal kicks you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Too bad! Your experience level is too low for revival to work... Final attributes You were stridently aligned Your alignment was 4 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 154 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 23 Armor identification only worked 15 times out of 26 Gem identification only worked 100 times out of 288 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 64% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 79% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57449 Monster spawn increase reached its maximum at turn 95519 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 876380 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: piece of food (freq bonus 4) The monster species that spawned more often: hells angel (freq bonus 28) The monster species that spawned more often: Jana the Soft Wench (freq bonus 7) The monster species that spawned more often: novel warp patch (freq bonus 6) The monster species that spawned more often: red warp patch (freq bonus 6) The monster species that spawned more often: chaos sister (freq bonus 20) The monster species that spawned more often: Agone (freq bonus 6) The monster species that spawned more often: gravity patch (freq bonus 5) The monster species that spawned more often: Detective Kaptain (freq bonus 28) The monster species that spawned more often: incantifier (freq bonus 7) The monster species that spawned more often: horned demon (freq bonus 6) The monster species that spawned more often: Katzou (freq bonus 14) The monster species that spawned more often: giant chieftain (freq bonus 14) The monster species that spawned more often: lightning sentry (freq bonus 8) The monster species that spawned more often: werewolf (freq bonus 12) The monster species that spawned more often: scarlet colony (freq bonus 5) The monster species that spawned more often: transsylvanian (freq bonus 20) The monster species that spawned more often: Denise (freq bonus 10) The monster species that spawned more often: frogman leader (freq bonus 22) The monster species that spawned more often: daughter of Typhon (freq bonus 5) The monster species that spawned more often: camouflaged watcher (freq bonus 80) The monster species that never randomly spawned: undead thalmor The monster species that never randomly spawned: priestess The monster species that never randomly spawned: fighter The monster species that never randomly spawned: water dolphin The monster species that never randomly spawned: snake of Yig The monster species that never randomly spawned: heisenbug The monster species that never randomly spawned: black spider The monster species that never randomly spawned: trap growth The monster species that never randomly spawned: brown sentai The monster species that never randomly spawned: traitor The monster class that always generated with extra speed: cockatrice The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of displacement (piece of cloth) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 28) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 25) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 6) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 7) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 22) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 23) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 7) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 7) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 12) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 43) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: charging (stellar) The RNG hath decreed that this trap was always invisible: arrow trap The RNG hath decreed that this trap was generated more often: egotrap (freq bonus 3) Next attribute increase check would have come at turn 2280 Strength training was 20 Dexterity training was 0 Wisdom training was 1 Constitution training was 2 You were fire resistant You were poison resistant You were magic-protected You were subjected to random bad effects (74) You saw invisible You leeched mana You were able to sense monsters possessing coveted objects You had 1304 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could have safely prayed (58) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 99% b - resist sleep 1 protect 0% 99% c - knock 1 matter 0% 99% d - confuse monster 2 enchant 0% 99% e - levitation 4 body 90% 299% f - reflection 6 matter 98% 499% g - magic mapping 5 divine 95% 399% h - enlighten 4 body 90% 299% i - turn undead 6 protect 98% 499% Techniques known in the end Name Level Status reinforce memory 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (22 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Elronnd the Wizard...