Elronnd, lawful female rodneyan Wizard ------------- ... |...........| .@. ---- |....% 27] Warning: HP low! You are hit! [-5 -> 22] Warning: HP low! It hits you! [-8 -> 14] Warning: HP low! It hits you! [-1 -> 13] Warning: HP low! It hits you! [-10 -> 3] Warning: HP low! It hits you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You have transgressed Your alignment was -1012 Your max alignment was 32 You carried 45 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 192 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 91% chance Wand drop chance was reduced to 94% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 85% Monster death drops spawned with only 93% chance Number of artifacts generated was 5 Number of fake artifacts generated was 3 Monster spawn increase started at turn 26330 Monster spawn increase reached its maximum at turn 42967 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1031646 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: peasant (freq bonus 4) The monster species that spawned more often: metallic green centipede (freq bonus 4) The monster species that spawned more often: nasty mushroom (freq bonus 3) The monster species that spawned more often: blood bug (freq bonus 4) The monster species that spawned more often: rabbit (freq bonus 8) The monster species that spawned more often: General Zaroff (freq bonus 9) The monster species that spawned more often: orange beetle (freq bonus 8) The monster species that spawned more often: telegold (freq bonus 5) The monster species that spawned more often: crimson colony (freq bonus 12) The monster species that spawned more often: blue-red mold (freq bonus 3) The monster species that spawned more often: petty kobold shaman (freq bonus 12) The monster species that spawned more often: deadly sin (freq bonus 5) The monster species that spawned more often: slow patch (freq bonus 8) The monster species that spawned more often: blue-green force patch (freq bonus 6) The monster species that spawned more often: undead swarm permamimic (freq bonus 4) The monster species that spawned more often: Laura (freq bonus 4) The monster species that spawned more often: crystal ooze (freq bonus 7) The monster species that spawned more often: hairy fungus (freq bonus 8) The monster species that spawned more often: pale force patch (freq bonus 4) The monster species that spawned more often: undead gnasher scorpion (freq bonus 7) The monster species that never randomly spawned: orange growth The monster species that never randomly spawned: porter slow fungus The monster species that never randomly spawned: adult sarkany The monster species that never randomly spawned: undead topmodel The monster species that never randomly spawned: former prisoner The monster species that never randomly spawned: disgusting warp patch The monster species that never randomly spawned: Madeleine The monster species that never randomly spawned: young adult girl The monster species that never randomly spawned: rotted chanter The monster species that never randomly spawned: evil fly The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: helm of underwater action (scuba helmet) The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: silver long sword ((null)) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 9) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 92) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 13) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 2) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 3) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 13) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 11) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 19) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this trap was always invisible: respawn trap The RNG hath decreed that this trap was generated more often: poison gas trap (freq bonus 14) Next attribute increase check would have come at turn 15857 Strength training was 50 Dexterity training was 21 Wisdom training was 50 Constitution training was 45 The escalating chokhmah attack damage was 1 You were fire resistant You were poison resistant You were stunned (6) You were blinded (59) You saw invisible You leeched mana You were able to sense monsters possessing coveted objects You had 1411 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You were extremely unlucky (-10) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (0) You are dead (3rd time!) You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 13X Prepared(0) appraisal 13 R Prepared(0) phase door 13 R Prepared(0) invoke deity 13 R Prepared(0) draw energy 11X Prepared(0) power surge 9X Prepared(0) sigil of control 7X Prepared(0) double trouble 4 R Prepared(0) disarm 2 O Prepared(0) Voluntary challenges You eaten 85 times You eaten food with animal by-products 46 times You eaten meat 40 times You have communicated with the gods 53 times You never prayed to the gods You hit with a wielded weapon 818 times You killed 1623 monsters You read items or engraved 197 times You genocided 1 type of monster You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 2 times Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Skilled] (max Expert) (472 of 540) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Expert] (max Expert) (778 of 12800) knife [Unskilled] (max Expert) (1 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Wizard] (max Wizard) (4514 of 43200) healing spells [Skilled] (max Expert) (247 of 540) divination spells [Unskilled] (max Expert) (5 of 20) enchantment spells [Basic] (max Master) (77 of 160) protection spells [Basic] (max Master) (157 of 160) body spells [Basic] (max Expert) (48 of 160) matter spells [Expert] (max Expert) (2108 of 12800) Goodbye Elronnd the Wizard...