Elronnd, chaotic male rodneyan Wizard ## ---------,,, |.......).,# |....'....| #|...W@#...| |.. #*...F@....| +). #,,.........| |.. # ---,#------ [Elronnd the Magician] St6 Dx11 Co10 In21 Wi6 Ch3 WizRodMalCha S51841 Dlvl:34 $4099 HP-7(114) Pw72(229) AC1 MC3 Mov12 Xp10/8755 Wt353/1350 T2433 Latest messages [-6 -> 49] The invisible bookkeeper swings his broadsword named Luck Blade. The invisible bookkeeper hits you! [-13 -> 37] The invisible cursed sword thrusts its runed short sword. The invisible cursed sword hits you! [-7 -> 30] The invisible cursed sword thrusts its runed short sword. The invisible cursed sword hits you! [-13 -> 17] Warning: HP low! The invisible tunnel wight swings his long sword. The invisible tunnel wight hits you! (2x) Wizard, all your powers will be lost... [-6 -> 11] Warning: HP low! The invisible tunnel wight claws you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 1 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 62% chance Wand drop chance was reduced to 91% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 85% chance Number of artifacts generated was 3 Number of fake artifacts generated was 5 Monster spawn increase started at turn 23265 Monster spawn increase reached its maximum at turn 52129 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 349440 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: sucker patch (freq bonus 6) The monster species that spawned more often: ewok (freq bonus 3) The monster species that spawned more often: Dancer (freq bonus 16) The monster species that spawned more often: bone fish (freq bonus 4) The monster species that spawned more often: reddish force fungus (freq bonus 8) The monster species that spawned more often: huge pseudodragon (freq bonus 12) The monster species that spawned more often: ancient red dragon (freq bonus 8) The monster species that spawned more often: lava lord (freq bonus 10) The monster species that spawned more often: giant polar bear (freq bonus 20) The monster species that spawned more often: abnormal warp patch (freq bonus 5) The monster species that spawned more often: undead stygian doll (freq bonus 8) The monster species that spawned more often: returned potato (freq bonus 10) The monster species that spawned more often: animator (freq bonus 8) The monster species that spawned more often: anti-vegetation eye (freq bonus 10) The monster species that spawned more often: petro patch (freq bonus 10) The monster species that spawned more often: gray slayer (freq bonus 3) The monster species that spawned more often: warg (freq bonus 10) The monster species that spawned more often: voodoo fetish (freq bonus 4) The monster species that spawned more often: waterspout gargoyle (freq bonus 4) The monster species that spawned more often: pyrolisk (freq bonus 36) The monster species that never randomly spawned: leocentaur king The monster species that never randomly spawned: undead pickpocket The monster species that never randomly spawned: mean robber The monster species that never randomly spawned: hidden rock troll The monster species that never randomly spawned: marsh clan The monster species that never randomly spawned: metal slime The monster species that never randomly spawned: The disgusting smoker friend of Marie The monster species that never randomly spawned: gnome mummy The monster species that never randomly spawned: blood clan The monster species that never randomly spawned: drone fungus The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: diamond dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 7) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 21) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 7) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 5) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 13) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 5) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 9) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 16) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 38) The RNG hath decreed that this item was always generated cursed: coffee (laurel) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 2) Next attribute increase check would have come at turn 3097 Strength training was 50 Dexterity training was 47 Wisdom training was 50 Constitution training was 50 You were fire resistant You were poison resistant You were magic-protected You were paralyzed (-1) You saw invisible You leeched mana You were able to sense monsters possessing coveted objects You had 736 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 0% 700% b - sleep 2 enchant 0% 331% c - slow monster 2 enchant 0% 76% d - extra healing 3 healing 0% 124% e - polymorph 6 body 98% 476% f - enlighten 4 body 20% 276% g - resist poison 1 protect 0% 76% h - detect unseen 3 divine 0% 291% i - clairvoyance 3 divine 0% 141% j - detect monsters 4 divine 0% 311% k - chemistry 1 divine 0% 90% l - cure sickness 3 healing 0% 90% m - create monster 4 attack 0% 151% n - endure heat 2 protect 0% 97% Techniques known in the end Name Level Status reinforce memory 10X Prepared(0) appraisal 10 R Prepared(0) phase door 10 R Prepared(0) invoke deity 10 R Prepared(0) draw energy 8X Prepared(0) power surge 6X Prepared(0) sigil of control 4X Prepared(0) double trouble 1 R Prepared(0) Voluntary challenges You eaten 13 times You eaten food with animal by-products 10 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 119 times You killed 148 monsters You read items or engraved 26 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (109 of 160) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (29 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Expert] (max Wizard) (642 of 1280) healing spells [Basic] (max Expert) (21 of 160) divination spells [Basic] (max Expert) (128 of 160) enchantment spells [Basic] (max Master) (135 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (3 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Wizard...