Elronnd, chaotic female rodneyan Wizard ------- +.{... |.....| |.....| |.....+ |..f@.| ------- [Elronnd the Evoker] St6 Dx11 Co16 In12 Wi7 Ch7 WizRodFemCha S0 Dlvl:1 $0 HP19(19) Pw33(33) AC9 MC3 Mov12 Xp1/0 Wt54/1200 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic female rodneyan Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy An aura of evil darkness surrounds your cloak as you put it on! The moon is waxing tonight. cloak of magic resistance - Color: gray. Material: leather. Appearance: straitjacket cloak. Don't expect this cloak to come off easily once you put it on. A superb cloak that provides magic resistance in addition to maximum magic cancellation. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 544 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 76% chance Scroll drop chance was reduced to 93% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 72% Concealing monsters were spawned underneath items 69% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39366 Monster spawn increase reached its maximum at turn 89836 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 408842 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: piece of food (freq bonus 4) The monster species that spawned more often: drug abuser (freq bonus 10) The monster species that spawned more often: clock stalk (freq bonus 7) The monster species that spawned more often: hell swarm (freq bonus 10) The monster species that spawned more often: animated synthetic sandal (freq bonus 32) The monster species that spawned more often: bright green jelly (freq bonus 6) The monster species that spawned more often: blank patch (freq bonus 5) The monster species that spawned more often: adventurer patch (freq bonus 5) The monster species that spawned more often: roe deer (freq bonus 12) The monster species that spawned more often: Sith, the Cat (freq bonus 14) The monster species that spawned more often: cursed mold (freq bonus 8) The monster species that spawned more often: worker ant (freq bonus 10) The monster species that spawned more often: glowing colony (freq bonus 6) The monster species that spawned more often: pygmy warrior (freq bonus 12) The monster species that spawned more often: burning dead potato (freq bonus 16) The monster species that spawned more often: Fuma Monou, Dragon of Earth (freq bonus 7) The monster species that spawned more often: serpent magus (freq bonus 12) The monster species that spawned more often: black dragon worm (freq bonus 10) The monster species that spawned more often: ore slime (freq bonus 12) The monster species that spawned more often: fighter (freq bonus 12) The monster species that spawned more often: blank patch (freq bonus 6) The monster species that never randomly spawned: silver ogre The monster species that never randomly spawned: anopheles fly The monster species that never randomly spawned: pink horror The monster species that never randomly spawned: sabre-tooth tiger The monster species that never randomly spawned: lasher The monster species that never randomly spawned: abyss knight The monster species that never randomly spawned: sulfur force patch The monster species that never randomly spawned: Sunali's hiking boot The monster species that never randomly spawned: winged pseudodragon The monster species that never randomly spawned: Johanna The monster class that always generated with extra speed: lich The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: granite scourge ((null)) The RNG hath decreed that this item was never generated: freeze sphere (hardcover) The RNG hath decreed that this item was never generated: blood dragon scales ((null)) The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 24) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 13) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 5) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 7) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 3) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 2) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 9) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 7) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 61) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: sky dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: mushroom ((null)) The RNG hath decreed that this item was always generated cursed: yellow spell cloak (petrified cloak) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: out of magic trap (freq bonus 2) Next attribute increase check would have come at turn 176 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant You were magic-protected You saw invisible You leeched mana You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (434) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - create monster 4 attack 85% 300% e - solar beam 6 matter 98% 500% f - enlighten 4 body 90% 300% g - light 1 divine 0% 100% h - slow monster 2 enchant 0% 100% i - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Elronnd the Wizard...