Elronnd, chaotic female rodneyan Wizard ------ |....| |f.... |*@.$| |..... -.---- [Elronnd the Evoker] St4 Dx23 Co16 In23 Wi13 Ch9 WizRodFemCha S0 Dlvl:1 $0 HP19(19) Pw35(35) AC2 MC3 Mov12 Xp1/0 Wt54/1100 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic female rodneyan Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 94% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 64% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 9799 Monster spawn increase reached its maximum at turn 25504 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 772582 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: zombie (freq bonus 2) The monster species that spawned more often: grey mushroom patch (freq bonus 3) The monster species that spawned more often: platypus (freq bonus 10) The monster species that spawned more often: wall beast (freq bonus 6) The monster species that spawned more often: swamp kobold (freq bonus 10) The monster species that spawned more often: fire error (freq bonus 4) The monster species that spawned more often: small door mimic (freq bonus 10) The monster species that spawned more often: Anastasia's high heel (freq bonus 8) The monster species that spawned more often: cutlich (freq bonus 7) The monster species that spawned more often: vamp mimic (freq bonus 5) The monster species that spawned more often: giant koala (freq bonus 7) The monster species that spawned more often: vacuum patch (freq bonus 4) The monster species that spawned more often: oyaji (freq bonus 3) The monster species that spawned more often: softener beetle (freq bonus 5) The monster species that spawned more often: black troll (freq bonus 3) The monster species that spawned more often: nasty chasme (freq bonus 12) The monster species that spawned more often: sepia fungus (freq bonus 8) The monster species that spawned more often: mirror mushroom (freq bonus 14) The monster species that spawned more often: Ujbilex (freq bonus 7) The monster species that spawned more often: mithril penetrator (freq bonus 8) The monster species that spawned more often: soldier (freq bonus 10) The monster species that never randomly spawned: skeletal rat The monster species that never randomly spawned: glare spore The monster species that never randomly spawned: rot walker The monster species that never randomly spawned: decayed patch The monster species that never randomly spawned: diseased rat The monster species that never randomly spawned: giant emerald frog The monster species that never randomly spawned: winged gray unicorn The monster species that never randomly spawned: Greater Solar The monster species that never randomly spawned: weary-looking traveler The monster species that never randomly spawned: translucent colony The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amulet of acid resistance (venomous) The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 6) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 9) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 10) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 355) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 11) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 32) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 15) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 2) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 9) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 4) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 2) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 3) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 61) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this item was always generated cursed: ancient arrow ((null)) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this trap was always invisible: magical device trap The RNG hath decreed that this trap was generated more often: trap of no return (freq bonus 1) Next attribute increase check would have come at turn 744 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were poison resistant You were magic-protected You saw invisible You leeched mana You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (405) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - cure blindness 2 healing 0% 100% e - cure hallucination 3 healing 0% 200% f - flame sphere 1 matter 0% 100% g - magic missile 3 attack 0% 200% h - endure cold 2 protect 0% 100% i - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Wizard...