Elronnd, chaotic male rodneyan Wizard -.------- - |@......... |$f.......| |$....[.... ----------- [Elronnd the Evoker] St8 Dx9 Co16 In22 Wi7 Ch6 WizRodMalCha S0 Dlvl:1 $0 HP19(19) Pw33(33) AC9 MC3 Mov12 Xp1/0 Wt53/1300 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic male rodneyan Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 117 Ring identification only worked 4 times out of 51 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 182 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 92% Potion drop chance was reduced to 76% Concealing monsters were spawned underneath items 22% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31600 Monster spawn increase reached its maximum at turn 90950 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1198164 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: porter irresistible fungus (freq bonus 3) The monster species that spawned more often: mini robo-ky (freq bonus 8) The monster species that spawned more often: dark young (freq bonus 16) The monster species that spawned more often: giant green locust (freq bonus 14) The monster species that spawned more often: Judge Fire (freq bonus 24) The monster species that spawned more often: luddite (freq bonus 9) The monster species that spawned more often: smart trove (freq bonus 8) The monster species that spawned more often: green mushroom (freq bonus 8) The monster species that spawned more often: fomorian giant (freq bonus 14) The monster species that spawned more often: housebat (freq bonus 8) The monster species that spawned more often: really dangerous force fungus (freq bonus 4) The monster species that spawned more often: phaser colony (freq bonus 8) The monster species that spawned more often: eastern moon rabbit (freq bonus 32) The monster species that spawned more often: flying umber hulk (freq bonus 4) The monster species that spawned more often: forest orc (freq bonus 4) The monster species that spawned more often: heal slime (freq bonus 6) The monster species that spawned more often: happy trove (freq bonus 8) The monster species that spawned more often: porter radioactive vortex (freq bonus 7) The monster species that spawned more often: zombified lion (freq bonus 8) The monster species that spawned more often: wood elf ranger (freq bonus 4) The monster species that never randomly spawned: unreal patch The monster species that never randomly spawned: animated synthetic sandal The monster species that never randomly spawned: Mammon The monster species that never randomly spawned: crawling worm mass The monster species that never randomly spawned: Jack the Ripper The monster species that never randomly spawned: poison slime The monster species that never randomly spawned: adult lindworm The monster species that never randomly spawned: TGWTG The monster species that never randomly spawned: shan The monster species that never randomly spawned: shaped patch The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: silver dragon scales ((null)) The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was never generated: aurora beam (alarming) The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 7) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 20) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 9) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 4) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 4) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 13) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 13) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 8) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 7) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 6) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 3) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this trap was always invisible: glass bolt trap The RNG hath decreed that this trap was generated more often: slow gas trap (freq bonus 1) Next attribute increase check would have come at turn 595 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You were magic-protected You saw invisible You leeched mana You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (327) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure heat 2 protect 0% 100% e - slow monster 2 enchant 0% 100% f - detect armor enchantment 2 divine 0% 100% g - cure stun 3 healing 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Wizard...