Elronnd, chaotic female rodneyan Wizard ------- ......| |.....| |.....+ |.f@..| ------- [Elronnd the Evoker] St12 Dx16 Co16 In24 Wi12 Ch10 WizRodFemCha S0 Dlvl:1 $0 HP19(19) Pw33(33) AC7 MC3 Mov12 Xp1/0 Wt53/1500 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic female rodneyan Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 119 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 86% chance Ring drop chance was reduced to 88% Potion drop chance was reduced to 87% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10322 Monster spawn increase reached its maximum at turn 29721 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 377300 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: dull warp patch (freq bonus 3) The monster species that spawned more often: giant wood spider (freq bonus 5) The monster species that spawned more often: dragon (freq bonus 6) The monster species that spawned more often: freemason initiate (freq bonus 6) The monster species that spawned more often: ring trove (freq bonus 6) The monster species that spawned more often: goyaman (freq bonus 3) The monster species that spawned more often: cribo (freq bonus 16) The monster species that spawned more often: undead gangster (freq bonus 6) The monster species that spawned more often: lower brain (freq bonus 5) The monster species that spawned more often: fencer (freq bonus 4) The monster species that spawned more often: water monster (freq bonus 7) The monster species that spawned more often: rainbow mode dragon (freq bonus 5) The monster species that spawned more often: petty battle girl (freq bonus 10) The monster species that spawned more often: Null, the Living Void (freq bonus 12) The monster species that spawned more often: squeaking lich (freq bonus 6) The monster species that spawned more often: autoghost (freq bonus 6) The monster species that spawned more often: chaos beastman (freq bonus 4) The monster species that spawned more often: tree patch (freq bonus 3) The monster species that spawned more often: baby purple worm (freq bonus 5) The monster species that spawned more often: dream eye (freq bonus 4) The monster species that never randomly spawned: slithy tortoise The monster species that never randomly spawned: yellow mushroom patch The monster species that never randomly spawned: rothe The monster species that never randomly spawned: fearow The monster species that never randomly spawned: scroll permamimic The monster species that never randomly spawned: sticky mold The monster species that never randomly spawned: aquatic golem The monster species that never randomly spawned: umber hulk The monster species that never randomly spawned: skull druj The monster species that never randomly spawned: eastern ogre The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 16) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 6) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 9) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 13) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 13) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 10) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 8) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 5) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 7) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this trap was always invisible: earthquake trap The RNG hath decreed that this trap was generated more often: cyanide trap (freq bonus 1) Next attribute increase check would have come at turn 960 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant You were magic-protected You saw invisible You leeched mana You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (606) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - insulate 2 protect 0% 100% e - cure hallucination 3 healing 0% 200% f - botox resist 6 protect 19% 500% g - cure burn 3 healing 0% 200% h - acidshield 6 protect 19% 500% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Wizard...