Elronnd, chaotic male rodneyan Wizard ---- |f@# ..B# --+- [Elronnd the Evoker] St5 Dx10 Co12 In9 Wi8 Ch4 WizRodMalCha S0 Dlvl:1 $0 HP19(19) Pw26(35) AC10 MC0 Mov12 Xp1/0 Wt49/950 T2 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic male rodneyan Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Your cloak crumbles and turns to dust! # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 294 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 178 Wand drop chance was reduced to 91% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 88% Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14863 Monster spawn increase reached its maximum at turn 42435 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 138591 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster species that spawned more often: Karin's combat boot (freq bonus 4) The monster species that spawned more often: Vera (freq bonus 18) The monster species that spawned more often: gnomish master thief (freq bonus 6) The monster species that spawned more often: Doctor Frankenstein (freq bonus 4) The monster species that spawned more often: three-tentacle hententmon (freq bonus 3) The monster species that spawned more often: immobile warp patch (freq bonus 16) The monster species that spawned more often: walking disk drive (freq bonus 4) The monster species that spawned more often: policeman (freq bonus 16) The monster species that spawned more often: thieving girl (freq bonus 16) The monster species that spawned more often: Kristin's super-high lady shoe (freq bonus 5) The monster species that spawned more often: vacuum cleaner nymph (freq bonus 22) The monster species that spawned more often: hidden barbed devil (freq bonus 7) The monster species that spawned more often: weremimic (freq bonus 4) The monster species that spawned more often: black poison (freq bonus 5) The monster species that spawned more often: undead flayer (freq bonus 8) The monster species that spawned more often: drone patch (freq bonus 10) The monster species that spawned more often: tin golem (freq bonus 10) The monster species that spawned more often: spider bomb (freq bonus 10) The monster species that spawned more often: Dominik (freq bonus 16) The monster species that spawned more often: Signor Niccolo Davelli (freq bonus 4) The monster species that never randomly spawned: adult guivre The monster species that never randomly spawned: slimebeth The monster species that never randomly spawned: Elke The monster species that never randomly spawned: cuttenclip soldier The monster species that never randomly spawned: rabid jackal The monster species that never randomly spawned: teal mushroom The monster species that never randomly spawned: mystic The monster species that never randomly spawned: seadra The monster species that never randomly spawned: Julietta The monster species that never randomly spawned: guardian nymph The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 13) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 3) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 25) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 17) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 4) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 8) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 11) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 9) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 2) Next attribute increase check would have come at turn 328 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were fire resistant You were poison resistant You saw invisible You leeched mana You were able to sense monsters possessing coveted objects You had 1484 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (162) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - create monster 4 attack 90% 300% e - clairvoyance 3 divine 0% 200% f - knock 1 matter 0% 100% g - fireball 4 matter 90% 300% h - destroy armor 2 enchant 0% 110% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (22 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Wizard...