Elronnd, lawful male angbander Jedi ---------- @ |........| @ |......@.| s |......... |........| |........| |<.......| o r r -------.-- @ r [Elronnd the Padawan] St12 Dx7 Co11 In8 Wi11 Ch11 JedAgbMalLaw S332 Dlvl:2 $24 HP46(46) Pw27(27) AC8 MC0 Xp3/62 Wt68/1350 T277 Blind Latest messages What do you want to take off? [ab or ?*] You finish taking off your suit. # Not wearing any accessories. # putonn: unknown extended command. # What do you want to put on? [d or ?*] You are now wearing a blindfold. You can't see any more. # What do you want to wear? [a or ?*] You are putting on a robe. You finish your dressing maneuver. Pick an object. @ a human or elf or you (angbander jedi called Elronnd) Accessing Pokedex entry for angbander... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical # left: unknown extended command. # Really quit [yes/no]? Your inventory Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Scrolls e - 3 uncursed scrolls of identify {3} f - 2 uncursed scrolls of teleportation {2} g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Spellbooks o - an uncursed spellbook of invisibility (0:1) {1} Potions m - a blessed potion of healing {1} Wands n - an uncursed wand of sleep (0:3) {1} Tools c - an uncursed +1 blue lightsaber (lit) (weapon in hand) {24} d - an uncursed blindfold (being worn) {1} Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 9 You carried 1 sins Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 107 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 89% Ring drop chance was reduced to 68% Potion drop chance was reduced to 58% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47812 Monster spawn increase reached its maximum at turn 94762 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1368670 The monster class that cannot be genocided was dragon The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: yellow starlit sky (freq bonus 3) The monster species that spawned more often: nasty bug (freq bonus 10) The monster species that spawned more often: feat master (freq bonus 8) The monster species that spawned more often: thorn brute (freq bonus 12) The monster species that spawned more often: greater permamimic (freq bonus 5) The monster species that spawned more often: Lexi (freq bonus 3) The monster species that spawned more often: sadistic girl (freq bonus 2) The monster species that spawned more often: sword familiar (freq bonus 5) The monster species that spawned more often: storm of unmagic (freq bonus 33) The monster species that spawned more often: jungle urchin (freq bonus 3) The monster species that spawned more often: faunungol (freq bonus 6) The monster species that spawned more often: rat swarm (freq bonus 2) The monster species that spawned more often: deep gnome thief (freq bonus 2) The monster species that spawned more often: model mummy (freq bonus 3) The monster species that spawned more often: furious warp patch (freq bonus 4) The monster species that spawned more often: golden warp fungus (freq bonus 12) The monster species that spawned more often: colorless spore (freq bonus 4) The monster species that spawned more often: fumblebee (freq bonus 8) The monster species that spawned more often: endlessly long roper (freq bonus 24) The monster species that spawned more often: supercash road statue (freq bonus 3) The monster species that never randomly spawned: oblivion knight The monster species that never randomly spawned: Grahw The monster species that never randomly spawned: dark elven warlock The monster species that never randomly spawned: burning eye The monster species that never randomly spawned: metal babau The monster species that never randomly spawned: metallic yellow centipede The monster species that never randomly spawned: karmic warp fungus The monster species that never randomly spawned: hedrow wizard The monster species that never randomly spawned: mimic The monster species that never randomly spawned: evasive vampire The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: good night (wish parser) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 32) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 25) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 54) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 7) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 8) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 11) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 7) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 10) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 7) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 2) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 17) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 6) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this trap was always invisible: animation trap The RNG hath decreed that this trap was generated more often: weakness trap (freq bonus 2) Next attribute increase check would have come at turn 369 Strength training was 11 Dexterity training was 15 Wisdom training was 3 Constitution training was 11 You were telepathic You had 1205 points of nutrition remaining You were stealthy You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - invisibility 4 body 90% 100% Techniques known in the end Name Level Status jedi jump 3X Prepared(0) appraisal 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 9 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (30 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Jedi...