Elronnd, neutral female doppelganger Wizard ------ |.`..| +..@.+ |.f..| ------ [Elronnd the Evoker] St8 Dx9 Co11 In17 Wi9 Ch7 WizDopFemNeu S0 Dlvl:1 $0 HP15(15) Pw35(35) AC8 MC3 Xp1/0 Wt49/1050 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral female doppelganger Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 16 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 198 Monsters only dropped their musable items with 69% chance Ring drop chance was reduced to 79% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 62476 Monster spawn increase reached its maximum at turn 71231 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 100634 The monster class that cannot be genocided was lich The monster class that was spawned more often: zombie (freq bonus 2) The monster species that spawned more often: viper archer (freq bonus 12) The monster species that spawned more often: slow spore (freq bonus 6) The monster species that spawned more often: slimy colony (freq bonus 7) The monster species that spawned more often: invisible growth (freq bonus 5) The monster species that spawned more often: seahorse (freq bonus 5) The monster species that spawned more often: white worm (freq bonus 10) The monster species that spawned more often: magic eye (freq bonus 3) The monster species that spawned more often: caterwaul (freq bonus 24) The monster species that spawned more often: drider (freq bonus 5) The monster species that spawned more often: Ruea's sneaker (freq bonus 20) The monster species that spawned more often: unidentified raven (freq bonus 8) The monster species that spawned more often: karmic fungus (freq bonus 5) The monster species that spawned more often: Vera (freq bonus 10) The monster species that spawned more often: seven of diamonds (freq bonus 8) The monster species that spawned more often: Natascha's plateau boot (freq bonus 9) The monster species that spawned more often: decayed force patch (freq bonus 18) The monster species that spawned more often: paleolithic mummy (freq bonus 4) The monster species that spawned more often: Policeman Kaptain (freq bonus 3) The monster species that spawned more often: agate growth (freq bonus 16) The monster species that spawned more often: real earth hound (freq bonus 6) The monster species that never randomly spawned: ancient shimmering dragon The monster species that never randomly spawned: Sunali's hiking boot The monster species that never randomly spawned: vampiric patch The monster species that never randomly spawned: yellow stalk The monster species that never randomly spawned: volcanic cattle The monster species that never randomly spawned: Bubbling Kop The monster species that never randomly spawned: amorphous fish The monster species that never randomly spawned: blue dragonfly The monster species that never randomly spawned: silver mushroom The monster species that never randomly spawned: hungry patch The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was never generated: purple dragon scales ((null)) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: ya (bamboo arrow) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 13) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 28) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 36) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 10) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 25) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 6) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 4) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 3) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 10) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 2) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 3) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 31) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this trap was always invisible: rolling boulder trap The RNG hath decreed that this trap was generated more often: disenchantment trap (freq bonus 1) Next attribute increase check would have come at turn 2067 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (85) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Elronnd the Wizard...