Elronnd, neutral male doppelganger Wizard --.------- |......... |..f.....| |.@....... ---------- [Elronnd the Evoker] St7 Dx10 Co7 In14 Wi9 Ch6 WizDopMalNeu S0 Dlvl:1 $0 HP15(15) Pw34(34) AC8 MC3 Xp1/0 Wt48/800 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral male doppelganger Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 29 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 198 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 73% Amulet drop chance was reduced to 98% Concealing monsters were spawned underneath items 40% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 28497 Monster spawn increase reached its maximum at turn 66680 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 431320 The monster class that cannot be genocided was golem The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: lava spore (freq bonus 8) The monster species that spawned more often: illusion weaver (freq bonus 8) The monster species that spawned more often: giant mole cricket (freq bonus 6) The monster species that spawned more often: Uniform Kommissioner (freq bonus 5) The monster species that spawned more often: giant slug (freq bonus 4) The monster species that spawned more often: frost bear (freq bonus 8) The monster species that spawned more often: karmic stalk (freq bonus 18) The monster species that spawned more often: green firebird (freq bonus 3) The monster species that spawned more often: special force fungus (freq bonus 12) The monster species that spawned more often: estrella girl (freq bonus 6) The monster species that spawned more often: skeleton (freq bonus 6) The monster species that spawned more often: undead activistor (freq bonus 12) The monster species that spawned more often: naurungol (freq bonus 2) The monster species that spawned more often: cash-stealing teacher (freq bonus 10) The monster species that spawned more often: Tuxedo Mask (freq bonus 3) The monster species that spawned more often: black centipede (freq bonus 12) The monster species that spawned more often: bomb-carrying ornithopter automaton (freq bonus 8) The monster species that spawned more often: floating lemon (freq bonus 5) The monster species that spawned more often: lion man (freq bonus 48) The monster species that spawned more often: Detective Kaptain (freq bonus 6) The monster species that never randomly spawned: Pazuzu The monster species that never randomly spawned: undead hyper doll The monster species that never randomly spawned: prick witch The monster species that never randomly spawned: heirophant The monster species that never randomly spawned: totally bad stalk The monster species that never randomly spawned: dream growth The monster species that never randomly spawned: void mushroom The monster species that never randomly spawned: former prisoner The monster species that never randomly spawned: snugga The monster species that never randomly spawned: cerulean patch The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 117) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 38) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 9) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 14) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 11) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 15) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 3) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 5) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 6) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 8) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 10) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: stinking cloud (VELOX NEB) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this trap was always invisible: shades of grey trap The RNG hath decreed that this trap was generated more often: sleeping gas trap (freq bonus 3) Next attribute increase check would have come at turn 504 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (262) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Elronnd the Wizard...