Elronnd, chaotic male doppelganger Wizard --------- |....@f.. --------- [Elronnd the Evoker] St10 Dx13 Co13 In13 Wi6 Ch7 WizDopMalCha+A S0 Dlvl:1 $0 HP15(15) Pw33(33) AC8 MC3 Xp1/0 Wt49/1250 T1 Latest messages Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Elronnd, welcome to SlashEMExtended! You are a chaotic male angbander doppelganger Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 186 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 94% Wand drop chance was reduced to 65% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 22447 Monster spawn increase reached its maximum at turn 57817 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1120504 The monster class that cannot be genocided was blob The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: irresistible stalk (freq bonus 16) The monster species that spawned more often: pale draconian (freq bonus 3) The monster species that spawned more often: random number generator (freq bonus 2) The monster species that spawned more often: koala (freq bonus 4) The monster species that spawned more often: psychic warp fungus (freq bonus 10) The monster species that spawned more often: leprechaun sorceror (freq bonus 16) The monster species that spawned more often: githyanki pirate (freq bonus 36) The monster species that spawned more often: leech (freq bonus 6) The monster species that spawned more often: energy warp fungus (freq bonus 10) The monster species that spawned more often: gnome cleric (freq bonus 4) The monster species that spawned more often: draugr zombie (freq bonus 3) The monster species that spawned more often: Juen's sexy leather pump (freq bonus 6) The monster species that spawned more often: orc infantry (freq bonus 4) The monster species that spawned more often: chaos plague bearer (freq bonus 4) The monster species that spawned more often: high colony (freq bonus 16) The monster species that spawned more often: house ant (freq bonus 10) The monster species that spawned more often: cursed fungus (freq bonus 30) The monster species that spawned more often: tiny pseudodragon (freq bonus 7) The monster species that spawned more often: Arabella the Tufted Asian Girl (freq bonus 22) The monster species that spawned more often: gnome thief (freq bonus 4) The monster species that never randomly spawned: fire clan The monster species that never randomly spawned: invulnerable golem The monster species that never randomly spawned: gold bug The monster species that never randomly spawned: blue-red force patch The monster species that never randomly spawned: fortress master The monster species that never randomly spawned: translator The monster species that never randomly spawned: elder water elemental The monster species that never randomly spawned: feanorian The monster species that never randomly spawned: adult sky dragon The monster species that never randomly spawned: petro warp patch The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: swimsuit ((null)) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 8) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 6) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 14) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 18) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 24) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 192) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 413) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 5) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 13) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 7) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 19) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 9) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 2) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: demon crossbow ((null)) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this trap was always invisible: glass bolt trap The RNG hath decreed that this trap was generated more often: invisible trap (freq bonus 24) Next attribute increase check would have come at turn 441 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (178) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Wizard...