Elronnd, neutral male ghast Geek ------- +....@f |.d...| ......| |.....| |.....| ------- [Elronnd the Newbie] St14 Dx8 Co14 In15 Wi12 Ch7 GeeGhaMalNeu S0 Dlvl:1 $0 HP20(20) Pw22(22) AC7 MC0 Xp1/0 Wt215/1500 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Elronnd, the ghast Geek, welcome back to SlashEMExtended! Be careful! New moon tonight. Unknown command ' '. Pick an object. @ a human or elf or you (ghast geek called Elronnd) Accessing Pokedex entry for gastly... Base statistics of this monster type: Base level = 4, difficulty = 6, AC = 10, magic resistance = 0, alignment -2. Very slow (6). Normal generation, with frequency 1. Resists cold, sleep, poison. Leaves no corpse. Genocidable, breathless, amphibious, carnivorous, poisonous undead. Follows you to other levels. Is a pokemon (more likely to be caught in a poke ball). Is a valid polymorph form. Attacks: 1d2, uses weapon - paralyses 1d1, uses weapon - ordinary physical Unknown command ' '. Pick an object. @ a human or elf or you (ghast geek called Elronnd) Accessing Pokedex entry for geek... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 2. Slow (10). Normal generation, with frequency 1. Uncommon (by factor 2). Resists electricity, poison. Conveys electricity, poison resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d8, uses weapon - ordinary physical # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 12 Wand identification only worked 3 times out of 28 Armor identification only worked 15 times out of 65 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 113 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 44% chance Scroll drop chance was reduced to 53% Ring drop chance was reduced to 80% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 23% of the time only Monster death drops spawned with only 72% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 58540 Monster spawn increase reached its maximum at turn 108720 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 214199 The monster class that cannot be genocided was blob The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: threshold colony (freq bonus 4) The monster species that spawned more often: acidic Olog-hai (freq bonus 12) The monster species that spawned more often: greater owlbear (freq bonus 10) The monster species that spawned more often: shadow creature of Fiona (freq bonus 8) The monster species that spawned more often: Tonja (freq bonus 2) The monster species that spawned more often: large bat (freq bonus 2) The monster species that spawned more often: hidden soldier ant (freq bonus 3) The monster species that spawned more often: lesser giant kraken (freq bonus 4) The monster species that spawned more often: hairy warp patch (freq bonus 3) The monster species that spawned more often: snow drifter (freq bonus 4) The monster species that spawned more often: crunchy growth (freq bonus 8) The monster species that spawned more often: Arabella's soft sneaker (freq bonus 5) The monster species that spawned more often: undead death eater (freq bonus 8) The monster species that spawned more often: great storm wyrm (freq bonus 6) The monster species that spawned more often: runestone permamimic (freq bonus 3) The monster species that spawned more often: silver mold (freq bonus 5) The monster species that spawned more often: petty tunnel wight (freq bonus 4) The monster species that spawned more often: persian girl (freq bonus 3) The monster species that spawned more often: animated clay (freq bonus 3) The monster species that spawned more often: irresistible colony (freq bonus 8) The monster species that never randomly spawned: politician The monster species that never randomly spawned: giant firefly The monster species that never randomly spawned: red growth The monster species that never randomly spawned: Eveline The monster species that never randomly spawned: rabid rabbit The monster species that never randomly spawned: dazzling golem The monster species that never randomly spawned: tiferet sephirah The monster species that never randomly spawned: nethackbrass horror The monster species that never randomly spawned: pidgeotto The monster species that never randomly spawned: lesser visor hulk The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: soft sneakers (light footwear) The RNG hath decreed that this item was never generated: leather peep-toes (asian footwear) The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 28) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 13) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 18) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 18) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 27) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 38) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 7) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 6) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 16) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 33) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 106) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: conflict (ruby) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this trap was always invisible: slime trap The RNG hath decreed that this trap was generated more often: hate trap (freq bonus 9) Next attribute increase check would have come at turn 1318 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were level-drain resistant You were immune to sickness You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of UNIX, the PDP-7 and VMS Your deity was the PDP-7 You could not have safely prayed (594) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Geek...