Elronnd, neutral male doppelganger Wizard -------------- |...........{| |............| |@..$........| |.f..........| -------- ----- [Elronnd the Evoker] St6 Dx11 Co6 In7 Wi5 Ch5 WizDopMalNeu S0 Dlvl:1 $0 HP15(15) Pw33(33) AC8 MC3 Xp1/0 Wt48/700 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral male doppelganger Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 231 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 27 Armor identification only worked 15 times out of 40 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 113 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 94% chance Wand drop chance was reduced to 89% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 64% Monster death drops spawned with only 79% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 23350 Monster spawn increase reached its maximum at turn 88070 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 339108 The monster class that cannot be genocided was light The monster class that was spawned more often: apelike creature (freq bonus 3) The monster species that spawned more often: pustulent mushroom (freq bonus 8) The monster species that spawned more often: sapusaur (freq bonus 8) The monster species that spawned more often: envenomed lady (freq bonus 14) The monster species that spawned more often: water dog (freq bonus 6) The monster species that spawned more often: bone warrior (freq bonus 20) The monster species that spawned more often: undead bosmer (freq bonus 14) The monster species that spawned more often: Elena's combat boot (freq bonus 10) The monster species that spawned more often: thunderbolt bug (freq bonus 10) The monster species that spawned more often: eastern mystic fox (freq bonus 10) The monster species that spawned more often: ogre (freq bonus 6) The monster species that spawned more often: giant gold dragonfly (freq bonus 10) The monster species that spawned more often: twin noritta (freq bonus 5) The monster species that spawned more often: COM2COM (freq bonus 5) The monster species that spawned more often: lower hulk (freq bonus 8) The monster species that spawned more often: gray patch (freq bonus 12) The monster species that spawned more often: sucker mushroom (freq bonus 10) The monster species that spawned more often: drone growth (freq bonus 5) The monster species that spawned more often: dhole (freq bonus 6) The monster species that spawned more often: celestial horse (freq bonus 10) The monster species that spawned more often: Ctuhlhu (freq bonus 8) The monster species that never randomly spawned: silver wraith The monster species that never randomly spawned: undead flame mage The monster species that never randomly spawned: gutraven The monster species that never randomly spawned: long worm The monster species that never randomly spawned: Ryoko the Space Pirate The monster species that never randomly spawned: elona snail The monster species that never randomly spawned: stone mushroom The monster species that never randomly spawned: servant of the unknown god The monster species that never randomly spawned: brass dragon bat The monster species that never randomly spawned: death field eel The RNG hath decreed that this item was never generated: reduce max hitpoints (noticeable) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was never generated: ice beam (nebulous) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 199) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 7) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 17) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 9) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 6) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 8) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 20) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 2) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 8) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 2) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 8) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 11) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 68) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 90) The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this item was always generated cursed: Hacker's Food ((null)) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this trap was always invisible: glyph of warding The RNG hath decreed that this trap was generated more often: time trap (freq bonus 10) Next attribute increase check would have come at turn 741 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (439) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Wizard...