Elronnd, neutral male doppelganger Wizard - ---------- |..........| |..........| # |......@.... # |......f...| # |..........| ------------ [Elronnd the Evoker] St10 Dx9 Co13 In18 Wi9 Ch7 WizDopMalNeu S0 Dlvl:1 $0 HP15(15) Pw34(34) AC3 MC3 Xp1/0 Wt49/1250 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral male doppelganger Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Unknown command ' '. (2x) # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 87 Spellbook identification only worked 2 times out of 11 Scroll drop chance was reduced to 83% Wand drop chance was reduced to 59% Potion drop chance was reduced to 97% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 46840 Monster spawn increase reached its maximum at turn 63147 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1169203 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: eldrak (freq bonus 2) The monster species that spawned more often: ultramarine mold (freq bonus 3) The monster species that spawned more often: rock worm (freq bonus 10) The monster species that spawned more often: Beetle McCrunchy (freq bonus 2) The monster species that spawned more often: ill fungus (freq bonus 4) The monster species that spawned more often: black beetle (freq bonus 3) The monster species that spawned more often: concrete sentai (freq bonus 24) The monster species that spawned more often: sludge force fungus (freq bonus 8) The monster species that spawned more often: icelandic gun chick (freq bonus 9) The monster species that spawned more often: Gunter (freq bonus 7) The monster species that spawned more often: giant potion trove (freq bonus 2) The monster species that spawned more often: water hound (freq bonus 6) The monster species that spawned more often: armed cockatrice (freq bonus 6) The monster species that spawned more often: Nora's beautiful combat boot (freq bonus 16) The monster species that spawned more often: demimondaine (freq bonus 8) The monster species that spawned more often: chaos warlord (freq bonus 8) The monster species that spawned more often: nondescript warp patch (freq bonus 8) The monster species that spawned more often: nasty colony (freq bonus 8) The monster species that spawned more often: healer (freq bonus 18) The monster species that spawned more often: evil eye (freq bonus 8) The monster species that never randomly spawned: crunchy warp patch The monster species that never randomly spawned: very old rainbow dragon The monster species that never randomly spawned: pile of silver coins The monster species that never randomly spawned: Almuth The monster species that never randomly spawned: nethackfour horror The monster species that never randomly spawned: weeping fishing rod The monster species that never randomly spawned: quinon The monster species that never randomly spawned: giant grasshopper The monster species that never randomly spawned: pink naga The monster species that never randomly spawned: bramble stalk The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: psychic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 18) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 16) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 16) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 14) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 6) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 5) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 4) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 7) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 10) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 74) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 4) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 9) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 7) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 49) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this item was always generated cursed: dark elven bow (black runed bow) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this trap was always invisible: blade trap The RNG hath decreed that this trap was generated more often: warp zone (freq bonus 2) Next attribute increase check would have come at turn 823 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (434) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Wizard...