Elronnd, neutral male doppelganger Wizard ############ #,,,,,,,,,,# #,--------,----------## ####-------------- #,|.......,-..%.....|,# | #,,,........%.%..|###,.......|,|......._|@# |..... ,,,$|.......%.....,,,,|......|,|.......%|q# |.. ,#,.......$.....|###,-------- |........|,# ##------.------- #,,,,# |........|,# #,# ####,# -----.----,# #,## #,# #,,,,,# #,# #,,,# #,##,----.--### #,# ##,## ,,,,,....#>| #,# ,,,, -----,#,,|#....| #,# -----.--##,|...|,,,,......| ###,# |......-,,,|..<.,##,|.....|####,,,# |......|##,.%{.|,# |......,,,,,-----, |......| #,|.#.. ...#..|###,,|.%.), |......| |...| ------- #,,....|# |....... ----- ###|...| -------- ----- [Elronnd the Thaumaturge] St10 Dx13 Co11 In20 Wi3 Ch8 WizDopMalNeu S2261 Dlvl:2 $21 HP0(53) Pw12(124) AC5 MC3 Xp6/535 Wt68/1400 T854 Latest messages The spark bug bites you! [-2 -> 20] You kill the spark bug! You hit the rothe! The rothe claws you! [-3 -> 18] The rothe misses. The rothe bites you! [-8 -> 10] Warning: HP low! Unknown command ' '. You miss the rothe. The rothe claws you! [-1 -> 9] Warning: HP low! The rothe bites you! [-1 -> 8] Warning: HP low! The rothe bites you! You die... Final attributes You have transgressed Your alignment was -59 Your max alignment was 13 You carried 0 sins Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 62% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 72% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 10% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 23266 Monster spawn increase reached its maximum at turn 60296 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1452318 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: mimic (freq bonus 1) The monster color that was spawned more often: bright magenta (freq bonus 1) The monster species that spawned more often: fenek (freq bonus 8) The monster species that spawned more often: Consti (freq bonus 6) The monster species that spawned more often: elder fire elemental (freq bonus 16) The monster species that spawned more often: female assassin (freq bonus 2) The monster species that spawned more often: threshold force fungus (freq bonus 2) The monster species that spawned more often: bright violet colony (freq bonus 4) The monster species that spawned more often: flying moyatto ball (freq bonus 3) The monster species that spawned more often: hammer swinger (freq bonus 3) The monster species that spawned more often: dark dwarven priest (freq bonus 6) The monster species that spawned more often: nightly warp fungus (freq bonus 6) The monster species that spawned more often: false warp fungus (freq bonus 8) The monster species that spawned more often: numb fly (freq bonus 6) The monster species that spawned more often: black centipede (freq bonus 4) The monster species that spawned more often: female guard (freq bonus 5) The monster species that spawned more often: ultraviolet light (freq bonus 12) The monster species that spawned more often: Gamabunta (freq bonus 2) The monster species that spawned more often: water fungus (freq bonus 2) The monster species that spawned more often: volt force patch (freq bonus 12) The monster species that spawned more often: stoning trove (freq bonus 4) The monster species that spawned more often: Kristin (freq bonus 8) The monster species that never randomly spawned: dweller on the threshold The monster species that never randomly spawned: horrible ghost The monster species that never randomly spawned: lava warp fungus The monster species that never randomly spawned: alhoon The monster species that never randomly spawned: beige colony The monster species that never randomly spawned: reaper colony The monster species that never randomly spawned: oblivion daedra The monster species that never randomly spawned: undead transsylvanian The monster species that never randomly spawned: Sarah's mocassin The monster species that never randomly spawned: dreadjudge The RNG hath decreed that this item was never generated: gnomish boots (little black boots) The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 38) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 6) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 6) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 19) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 3) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 8) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 14) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 12) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 8) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 4) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 4) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was always generated cursed: amulet of directional swap (obfuscated) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this trap was always invisible: blade trap The RNG hath decreed that this trap was generated more often: dropless trap (freq bonus 1) Next attribute increase check would have come at turn 2958 Strength training was 10 Dexterity training was -3 Wisdom training was 48 Constitution training was 12 You were magic-protected You leeched mana You had 714 points of nutrition remaining You were very unlucky (-5) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth Thoth was angry with you (3) You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 0% 357% b - force bolt 1 attack 0% 167% c - knock 1 matter 0% 102% d - resist poison 1 protect 0% 92% Techniques known in the end Name Level Status reinforce memory 6X Prepared(0) liquid leap 6 R Prepared(0) appraisal 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) draw energy 4X Prepared(0) power surge 2X Prepared(0) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 3 times You never prayed to the gods You hit with a wielded weapon 18 times You killed 35 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (16 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (22 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (92 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (21 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (22 of 160) Goodbye Elronnd the Wizard...