Elronnd, neutral female doppelganger Wizard -------- --......-- |......... |.......8| |...@Z...| |. `.f...| -- ....-- ------ [Elronnd the Evoker] St4 Dx15 Co8 In13 Wi9 Ch8 WizDopFemNeu S0 Dlvl:1 $0 HP15(15) Pw34(34) AC7 MC3 Xp1/0 Wt49/700 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral female doppelganger Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Unknown command ' '. (2x) # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 200 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 174 Tool identification only worked 5 times out of 26 Monsters only dropped their musable items with 68% chance Amulet drop chance was reduced to 19% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 40425 Monster spawn increase reached its maximum at turn 71848 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 212814 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: cat or other feline (freq bonus 1) The monster species that spawned more often: reflection (freq bonus 6) The monster species that spawned more often: elemental particle (freq bonus 8) The monster species that spawned more often: Almuth's cuddly-soft sneaker (freq bonus 4) The monster species that spawned more often: giant insect swarm (freq bonus 8) The monster species that spawned more often: menis (freq bonus 24) The monster species that spawned more often: slow force fungus (freq bonus 4) The monster species that spawned more often: Medusa (freq bonus 12) The monster species that spawned more often: nymphomaniac (freq bonus 6) The monster species that spawned more often: glowing spore (freq bonus 3) The monster species that spawned more often: flame spider (freq bonus 2) The monster species that spawned more often: eastern ogre (freq bonus 16) The monster species that spawned more often: vortex (freq bonus 2) The monster species that spawned more often: bright violet mold (freq bonus 4) The monster species that spawned more often: Liljana (freq bonus 8) The monster species that spawned more often: Marleen (freq bonus 4) The monster species that spawned more often: light gold (freq bonus 3) The monster species that spawned more often: sparkling growth (freq bonus 10) The monster species that spawned more often: triceratops (freq bonus 4) The monster species that spawned more often: hidden patch (freq bonus 12) The monster species that spawned more often: opal warp patch (freq bonus 4) The monster species that never randomly spawned: lead golem The monster species that never randomly spawned: petty hobbit brigand thief The monster species that never randomly spawned: small permamimic The monster species that never randomly spawned: time colony The monster species that never randomly spawned: Pantyhose The monster species that never randomly spawned: snore spore The monster species that never randomly spawned: mountain force nymph The monster species that never randomly spawned: bad force fungus The monster species that never randomly spawned: blemmye The monster species that never randomly spawned: Friederike's soft dancing shoe The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: gnomish suit (little blue vest) The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 9) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 16) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 26) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 19) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 6) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 3) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 7) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 15) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 6) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 4) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 12) The RNG hath decreed that this item was always generated cursed: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this item was always generated cursed: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: blacky helmet (middle-earth helmet) The RNG hath decreed that this trap was always invisible: muteness trap The RNG hath decreed that this trap was generated more often: level trap (freq bonus 4) Next attribute increase check would have come at turn 338 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (395) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Elronnd the Wizard...