Elronnd, neutral female doppelganger Wizard ---.----- |.......| |.f.....| +..@....| |........ |...{...| |.......| --------- [Elronnd the Evoker] St4 Dx10 Co11 In12 Wi4 Ch6 WizDopFemNeu S0 Dlvl:1 $0 HP15(15) Pw35(35) AC8 MC3 Xp1/0 Wt48/850 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral female doppelganger Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 154 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 88% Wand drop chance was reduced to 88% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 38090 Monster spawn increase reached its maximum at turn 64294 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 110338 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: onanocter 3c (freq bonus 4) The monster species that spawned more often: nautilus neer-do-well (freq bonus 6) The monster species that spawned more often: crater growth (freq bonus 16) The monster species that spawned more often: ice spawn (freq bonus 6) The monster species that spawned more often: lava golem (freq bonus 4) The monster species that spawned more often: huge grey bat (freq bonus 40) The monster species that spawned more often: warty mushroom (freq bonus 8) The monster species that spawned more often: powervoid turret (freq bonus 6) The monster species that spawned more often: werebat (freq bonus 20) The monster species that spawned more often: snow ant (freq bonus 3) The monster species that spawned more often: tree naga (freq bonus 5) The monster species that spawned more often: Marie (freq bonus 6) The monster species that spawned more often: azure patch (freq bonus 4) The monster species that spawned more often: eternium golem (freq bonus 16) The monster species that spawned more often: zombie baddie (freq bonus 3) The monster species that spawned more often: deadly ogre (freq bonus 10) The monster species that spawned more often: moth (freq bonus 10) The monster species that spawned more often: gazer homunculus (freq bonus 5) The monster species that spawned more often: flying gecko (freq bonus 4) The monster species that spawned more often: Mary-Sue (freq bonus 32) The monster species that never randomly spawned: amorphous growth The monster species that never randomly spawned: fucker troll The monster species that never randomly spawned: alien warrior The monster species that never randomly spawned: irresistible spore The monster species that never randomly spawned: greek catenaccio trainer The monster species that never randomly spawned: Inge's combat boot The monster species that never randomly spawned: martian canister walker The monster species that never randomly spawned: orange icky thing The monster species that never randomly spawned: Rivierna The monster species that never randomly spawned: Mandarina The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 12) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 14) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 9) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 9) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 14) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this trap was always invisible: polymorph trap The RNG hath decreed that this trap was generated more often: magical device trap (freq bonus 2) Next attribute increase check would have come at turn 664 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (441) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Wizard...