Elronnd, neutral male doppelganger Wizard ------------- |......$...F+ |..f........| |.@.........| ---------- -- [Elronnd the Evoker] St7 Dx9 Co6 In16 Wi5 Ch6 WizDopMalNeu S0 Dlvl:1 $0 HP15(15) Pw35(35) AC8 MC3 Xp1/0 Wt49/750 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral male doppelganger Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Autopickup: ON, for all objects. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 34 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 77% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 87% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 15697 Monster spawn increase reached its maximum at turn 39379 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 109312 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: archfiend (freq bonus 8) The monster species that spawned more often: miner (freq bonus 24) The monster species that spawned more often: grandpa (freq bonus 13) The monster species that spawned more often: topaz force fungus (freq bonus 22) The monster species that spawned more often: clear centipede (freq bonus 44) The monster species that spawned more often: undead DQ slime (freq bonus 96) The monster species that spawned more often: topaz growth (freq bonus 14) The monster species that spawned more often: dangerous snake (freq bonus 16) The monster species that spawned more often: bright white mold (freq bonus 11) The monster species that spawned more often: flying skeleton fish (freq bonus 22) The monster species that spawned more often: novice dark wall (freq bonus 15) The monster species that spawned more often: hunter bee (freq bonus 18) The monster species that spawned more often: Jana's soft sneaker (freq bonus 10) The monster species that spawned more often: widow of death (freq bonus 11) The monster species that spawned more often: colorless colony (freq bonus 10) The monster species that spawned more often: mana mold (freq bonus 11) The monster species that spawned more often: corrosion trove (freq bonus 10) The monster species that spawned more often: false accretion (freq bonus 18) The monster species that spawned more often: dark hunter (freq bonus 12) The monster species that spawned more often: great blue wyrm (freq bonus 20) The monster species that spawned more often: stalking venom lichen (freq bonus 18) The monster species that never randomly spawned: lower hulk The monster species that never randomly spawned: Dora's tender stiletto sandal The monster species that never randomly spawned: radio transmitter The monster species that never randomly spawned: kobold mummy The monster species that never randomly spawned: animated atsuzoko boot The monster species that never randomly spawned: corpse shredder The monster species that never randomly spawned: acid grue The monster species that never randomly spawned: swamp naga hatchling The monster species that never randomly spawned: great acid monster The monster species that never randomly spawned: adventurer yeek The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 18) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 24) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 30) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 5) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 10) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 6) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 9) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 13) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 2) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 10) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this item was always generated cursed: helm of teleport control (space helmet) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this trap was always invisible: nastiness trap The RNG hath decreed that this trap was generated more often: display trap (freq bonus 15) Next attribute increase check would have come at turn 1509 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (195) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Elronnd the Wizard...