Elronnd, lawful female addicted Priestess ---------------------- .....................| |...........f........------------ |............@.................k| |...............................| ................................| |...............................| ------------.----.--------------- [Elronnd the Aspirant] St25 Dx25 Co25 In25 Wi25 Ch25 PriAddFemLaw S0 Dlvl:1 $0 HP20(20) Pw21(21) AC-5 MC0 Xp1/0 Wt64/2600 T1 Conf Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a lawful addicted Priestess. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Pick an object. @ a human or elf or you (addicted priestess called Elronnd) Accessing Pokedex entry for priest... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. This monster is always male. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 13% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 74% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35430 Monster spawn increase reached its maximum at turn 66481 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 159516 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: weird fume (freq bonus 16) The monster species that spawned more often: Gerion (freq bonus 6) The monster species that spawned more often: insane hell spawn (freq bonus 4) The monster species that spawned more often: cha-tora (freq bonus 2) The monster species that spawned more often: translucent force fungus (freq bonus 6) The monster species that spawned more often: thorn rat (freq bonus 6) The monster species that spawned more often: petty shock ant (freq bonus 4) The monster species that spawned more often: snow witch (freq bonus 10) The monster species that spawned more often: King Gorge, Lord of the Gluttons (freq bonus 4) The monster species that spawned more often: out-of-jail convict (freq bonus 24) The monster species that spawned more often: Inge's combat boot (freq bonus 6) The monster species that spawned more often: sexy nurse (freq bonus 12) The monster species that spawned more often: arctis inhabitant (freq bonus 6) The monster species that spawned more often: big dog (freq bonus 3) The monster species that spawned more often: vacuum fungus (freq bonus 4) The monster species that spawned more often: eastern mystic fox (freq bonus 10) The monster species that spawned more often: shortener (freq bonus 2) The monster species that spawned more often: dewgong (freq bonus 4) The monster species that spawned more often: large group kobold (freq bonus 7) The monster species that spawned more often: feeder (freq bonus 8) The monster species that never randomly spawned: creeping garnet gems The monster species that never randomly spawned: devil-bat The monster species that never randomly spawned: tentacle wall The monster species that never randomly spawned: baby green dragon The monster species that never randomly spawned: green ogre The monster species that never randomly spawned: black archer The monster species that never randomly spawned: shadow creature of Fiona The monster species that never randomly spawned: Officer Kriminologist The monster species that never randomly spawned: spark bug The monster species that never randomly spawned: vampire dazzler The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: gas grenade ((null)) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 11) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 42) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 20) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 152) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 46) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 7) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 15) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 103) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 4) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 38) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 2) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 14) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (padded gloves) The RNG hath decreed that this trap was always invisible: low effect trap The RNG hath decreed that this trap was generated more often: swarm trap (freq bonus 2) Next attribute increase check would have come at turn 500 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were confused (0) Your chance to block was 29% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Amaterasu Omikami You could not have safely prayed (929) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Elronnd the Priestess...