Elronnd, neutral male doppelganger Altmer ------- |.....| ###--------------- |.....| #,[@.....>........ |.....|###,#|...$.........| |...<.-,,,,# .............| --.----##### ------ ......| #,### ....| #,,,# ----- ###,### #,,,# ###,####### #,,,,,,%# ----------------|------------ |...........................| |......{.......[.)..........| |...........................| |[..........................| ----------------------------- [Elronnd the Stunted Magician] St6 Dx4 Co7 In24 Wi14 Ch7 AltDopMalNeu S766 Dlvl:2 $0 HP-1(19) Pw82(82) AC9 MC0 Xp4/159 Wt0/900 T2322 Hungry Latest messages You hear a monster behind the boulder. Perhaps that's why you cannot move it. However, you can squeeze yourself into a small opening. Do it? [yn] (n) It is pitch black. You are likely to be eaten by a grue. There is an open door here. You see here a boulder {9000}. The floor grue bites you! [-2 -> 15] The floor grue bites you! [-1 -> 14] Unknown command ' '. You just miss the floor grue. You miss the floor grue. Pick an object. . a grue or a splash of venom (floor grue) (base level 0) Accessing Pokedex entry for floor grue... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment -5. Very slow (4). Normal generation, with frequency 15. No resistances. Leaves no corpse. Genocidable, breathless, amphibious swimmer. May be eaten by vegans. Can't be tamed. Is a valid polymorph form. Attacks: 1d2, bite - ordinary physical 1d2, passive - tickles you 1d1, gaze - causes darkness around you You attack thin air. The floor grue bites you! The floor grue sinks its teeth deep into your skin and drinks your blood! Goodbye level 5. You die... Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 21 You carried 0 sins Scroll identification only worked 100 times out of 291 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 101 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 98% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 32012 Monster spawn increase reached its maximum at turn 117022 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 133000 The monster class that cannot be genocided was quadruped Today, this monster class was always generated invisible: gnome The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster species that spawned more often: Elohim Tzabaoth, Sea Prince of Tempests (freq bonus 4) The monster species that spawned more often: Nils (freq bonus 2) The monster species that spawned more often: harem servent (freq bonus 8) The monster species that spawned more often: wood elf hunter (freq bonus 4) The monster species that spawned more often: JNR (freq bonus 4) The monster species that spawned more often: Ruea's stiletto boot (freq bonus 4) The monster species that spawned more often: steam-powered rocket sentry (freq bonus 4) The monster species that spawned more often: The Sweet High-Heel-Loving Asian Girl (freq bonus 12) The monster species that spawned more often: psycho vortex (freq bonus 14) The monster species that spawned more often: journeyman dark wall (freq bonus 3) The monster species that spawned more often: plasma elemental (freq bonus 2) The monster species that spawned more often: tin hen (freq bonus 4) The monster species that spawned more often: emperor permamimic (freq bonus 6) The monster species that spawned more often: gray spore (freq bonus 3) The monster species that spawned more often: bear clan mage (freq bonus 15) The monster species that spawned more often: phaser force fungus (freq bonus 6) The monster species that spawned more often: Obox-ob (freq bonus 24) The monster species that spawned more often: fierce battlehorse (freq bonus 6) The monster species that spawned more often: umber hulk (freq bonus 3) The monster species that spawned more often: master dark wall (freq bonus 4) The monster species that never randomly spawned: porter cursed stalk The monster species that never randomly spawned: inertia mushroom The monster species that never randomly spawned: Amelje's sandal The monster species that never randomly spawned: sea drake The monster species that never randomly spawned: cheetah man The monster species that never randomly spawned: info boy The monster species that never randomly spawned: porter xorn The monster species that never randomly spawned: gnome ruler The monster species that never randomly spawned: grandmaster mystic The monster species that never randomly spawned: dark elven warrior The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 16) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 23) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 20) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 82) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 10) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 8) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 15) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this trap was always invisible: cancellation trap The RNG hath decreed that this trap was generated more often: negative trap (freq bonus 1) Next attribute increase check would have come at turn 3178 Strength training was 31 Dexterity training was 21 Wisdom training was 1 Constitution training was 50 You saw invisible You were aware of the presence of something You were warned of undead You had infravision You had 260 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eilistraee, Kiaransali and Lolth Your deity was Kiaransali You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - mutation 6 body 28% 502% b - enlighten 4 body 0% 297% Techniques known in the end Name Level Status blessing 4X LIMIT(0) sigil of control 4X LIMIT(0) sigil of tempest 4X LIMIT(0) sigil of discharge 4X LIMIT(0) draw energy 4X LIMIT(0) power surge 4X LIMIT(0) liquid leap 4 R LIMIT(0) appraisal 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Voluntary challenges You eaten 9 times You eaten food with animal by-products 5 times You eaten meat 5 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 35 times You killed 24 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (5 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (55 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Basic] (max Wizard) (20 of 160) body spells [Basic] (max Wizard) (132 of 160) matter spells [Basic] (max Wizard) (20 of 160) Goodbye Elronnd the Altmer...