Elronnd, chaotic female doppelganger Altmer #####################-------------- ------------ #,,,,,,,,,,,,,,,,,,,,,.............| |..........+,#,######------########|............| ...........|,,,# ##|....|## |............| |...........,## ###,......,# |...|........| |.....<....|## #,,,|....|,# |............| ----------.- #,##|....|,# --------.----- #,# |....|,# ###,# #,# |..{.|,# #,,,# -+--------,# ------,# #####,### |.....|...,# #,# #,,,,,# |.....|..|## #,###------.------------- |.....|..|#########,,,,...................| |.....|...,,,,,,,,,,,,,|..................| ----------########### ...................| |..................| -------------------- [Elronnd the Cantrip Caster] St6 Dx11 Co7 In10 Wi14 Ch8 AltDopFemCha+A S52 Dlvl:1 $0 HP0(10) Pw27(47) AC7 MC0 Xp1/13 Wt605/750 T153 Latest messages You carefully open the wooden box... t - a wooden box {500}. # What do you want to adjust? [a-np-tx or ?*] Adjust letter to what [ot-wyzA-Z]? Swapping: k - a wooden box {500}. In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] As you kick the door, it crashes open! In what direction? [hykulnjb><] The chick bites you! [-2 -> 6] In what direction? [hykulnjb><] You kill the chick! The magic missile bounces! The magic missile hits you! You have died. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 126 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 154 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 99% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 26% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 26360 Monster spawn increase reached its maximum at turn 65434 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 470985 The monster class that cannot be genocided was major demon The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster species that spawned more often: pink jelly (freq bonus 2) The monster species that spawned more often: atomic turret (freq bonus 5) The monster species that spawned more often: wierdo horror (freq bonus 3) The monster species that spawned more often: grandmaster lich (freq bonus 4) The monster species that spawned more often: sock mole (freq bonus 6) The monster species that spawned more often: pink spore (freq bonus 3) The monster species that spawned more often: troll (freq bonus 2) The monster species that spawned more often: twenty-headed hydra (freq bonus 10) The monster species that spawned more often: ravenous cream pie (freq bonus 7) The monster species that spawned more often: ember thrall (freq bonus 4) The monster species that spawned more often: Birgit's lady boot (freq bonus 3) The monster species that spawned more often: sky cruiser (freq bonus 4) The monster species that spawned more often: crystal mold (freq bonus 3) The monster species that spawned more often: stoning trove (freq bonus 10) The monster species that spawned more often: undead balrog (freq bonus 7) The monster species that spawned more often: blue-red warp patch (freq bonus 6) The monster species that spawned more often: old white dragon (freq bonus 10) The monster species that spawned more often: true missingno (freq bonus 14) The monster species that spawned more often: burning buckyball (freq bonus 12) The monster species that spawned more often: division thief (freq bonus 12) The monster species that never randomly spawned: wierdo terror The monster species that never randomly spawned: rot turret The monster species that never randomly spawned: laser eye The monster species that never randomly spawned: real clear hound The monster species that never randomly spawned: Ann Kathrin's cuddly boot The monster species that never randomly spawned: journeyman medium wall The monster species that never randomly spawned: dark dwarven smith The monster species that never randomly spawned: voltaic storm The monster species that never randomly spawned: large armor trove The monster species that never randomly spawned: sludge force patch The monster class that always generated with extra speed: leprechaun The monster class that more likely to generate with musable stuff: trove The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: chest (wooden container) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 5) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 7) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 32) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 6) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 14) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 2) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 9) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 2) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 10) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 7) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 4) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 5) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 62) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: ring mail ((null)) The RNG hath decreed that this item was always generated cursed: knout ((null)) The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this trap was always invisible: unlight trap The RNG hath decreed that this trap was generated more often: antilevel trap (freq bonus 16) Next attribute increase check would have come at turn 1429 Strength training was 12 Dexterity training was 6 Wisdom training was 4 Constitution training was 6 You saw invisible You had infravision You had 1309 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eilistraee, Kiaransali and Lolth Your deity was Lolth You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 0% 214% b - knock 1 matter 0% 99% Techniques known in the end Name Level Status blessing 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) draw energy 1X Prepared(0) power surge 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (22 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (62 of 160) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Basic] (max Wizard) (20 of 160) body spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Wizard) (20 of 160) Goodbye Elronnd the Altmer...