Elronnd, chaotic male doppelganger Altmer ---------- ........$+ |.'......| ..@......| |........| ---------- [Elronnd the Cantrip Caster] St5 Dx8 Co9 In17 Wi8 Ch5 AltDopMalCha+A S0 Dlvl:1 $0 HP10(10) Pw32(47) AC7 MC0 Xp1/0 Wt54/800 T2 Latest messages Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Elronnd, welcome to SlashEMExtended! You are a chaotic male angbander doppelganger Altmer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. In what direction? [hykulnjb><] You feel much better. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 132 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 4 Gem identification only worked 100 times out of 120 Scroll drop chance was reduced to 86% Ring drop chance was reduced to 82% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 76% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 54255 Monster spawn increase reached its maximum at turn 144915 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 70686 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: huge newt (freq bonus 12) The monster species that spawned more often: monkey mummy (freq bonus 3) The monster species that spawned more often: lightning-proof wall (freq bonus 4) The monster species that spawned more often: brown eye (freq bonus 10) The monster species that spawned more often: ogre brigand thief (freq bonus 3) The monster species that spawned more often: rock python (freq bonus 8) The monster species that spawned more often: ogre brigand thief (freq bonus 4) The monster species that spawned more often: man-bat (freq bonus 5) The monster species that spawned more often: sexy nurse (freq bonus 3) The monster species that spawned more often: ultra wight (freq bonus 3) The monster species that spawned more often: dwarf thief (freq bonus 4) The monster species that spawned more often: porter xorn (freq bonus 6) The monster species that spawned more often: purple warp patch (freq bonus 4) The monster species that spawned more often: scone giant (freq bonus 4) The monster species that spawned more often: psychic (freq bonus 4) The monster species that spawned more often: main school graduate (freq bonus 4) The monster species that spawned more often: centaur leader (freq bonus 3) The monster species that spawned more often: giant brown mouse (freq bonus 12) The monster species that spawned more often: orc berserker (freq bonus 8) The monster species that spawned more often: fierce kalidah (freq bonus 3) The monster species that never randomly spawned: Mister Ancient Regime The monster species that never randomly spawned: zombie The monster species that never randomly spawned: dragon girl The monster species that never randomly spawned: flame punisher The monster species that never randomly spawned: very old blue dragon The monster species that never randomly spawned: Duke Nukem player The monster species that never randomly spawned: automatic turret The monster species that never randomly spawned: large queue The monster species that never randomly spawned: agent black growth The monster species that never randomly spawned: space wasp The RNG hath decreed that this item was never generated: confusion resistance (signet) The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: gain level (overpowered) The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 15) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 12) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 123) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 6) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 7) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 11) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 4) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 22) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 2) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 9) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 10) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: bunny cake ((null)) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this trap was always invisible: poison gas trap The RNG hath decreed that this trap was generated more often: trap of no return (freq bonus 4) Next attribute increase check would have come at turn 413 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You saw invisible You had infravision You had 1480 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eilistraee, Kiaransali and Lolth Your deity was Lolth You could not have safely prayed (361) You survived Spells known in the end Name Level Category Fail Memory a - extra healing 3 healing 0% 205% b - cure hallucination 3 healing 0% 200% Techniques known in the end Name Level Status blessing 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) draw energy 1X Prepared(0) power surge 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Wizard) (23 of 160) divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Basic] (max Wizard) (20 of 160) body spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Wizard) (20 of 160) Goodbye Elronnd the Altmer...