Elronnd, neutral male doppelganger Altmer ----+---- |........ ----.- |.......|#####---....--- |........,,,,,.........| |.......|#####|........| |..'...@| |........| |......&| ---..<.--- --------- ------ [Elronnd the Cantrip Caster] St6 Dx9 Co6 In14 Wi10 Ch9 AltDopMalNeu+A S86 Dlvl:1 $4 HP-1(10) Pw20(47) AC7 MC0 Xp1/8 Wt554/700 T43 Latest messages % a piece of food (colorless mushroom patch) (base level 0) Accessing Pokedex entry for colorless mushroom patch... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 9, magic resistance = 0, alignment 0. Can't move around. Speed 12. Normal generation, with frequency 1. Resists sleep, poison. Conveys poison resistance. Not genocidable, breathless, amphibious. This monster is of neuter gender. Is a valid polymorph form. Attacks: 1d4, touches - ordinary physical In what direction? [hykulnjb><] You kill the colorless mushroom patch! The magic missile bounces! You see here 4 gold pieces {0}. 4 gold pieces. # What do you want to adjust? [a-n or ?*] You don't have that object. What do you want to adjust? [a-n or ?*] (2x) Never mind. You have a faint uneasy feeling about this level. In what direction? [hykulnjb><] The magic missile hits the forest moogle. The magic missile bounces! (2x) The forest moogle throws a dart! You are hit by a dart. [-4 -> 2] The incubus claws you! You have died. Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 25 Gem identification only worked 100 times out of 203 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 10% chance Wand drop chance was reduced to 78% Potion drop chance was reduced to 91% Monster death drops spawned with only 86% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 15730 Monster spawn increase reached its maximum at turn 39936 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 129387 The monster class that cannot be genocided was grue The monster class that was spawned more often: mimic (freq bonus 4) The monster species that spawned more often: Vanessa's thick lady shoe (freq bonus 10) The monster species that spawned more often: locust (freq bonus 12) The monster species that spawned more often: Dimdrel, Queen of Trolls (freq bonus 12) The monster species that spawned more often: sludge warp patch (freq bonus 14) The monster species that spawned more often: korsair (freq bonus 14) The monster species that spawned more often: greater moloch (freq bonus 7) The monster species that spawned more often: special troll (freq bonus 6) The monster species that spawned more often: vietnamese girl (freq bonus 14) The monster species that spawned more often: giant death dog (freq bonus 10) The monster species that spawned more often: poison prince (freq bonus 7) The monster species that spawned more often: Sabrain (freq bonus 15) The monster species that spawned more often: mini robo-ky (freq bonus 5) The monster species that spawned more often: Feagwath, the Undead Sorcerer (freq bonus 24) The monster species that spawned more often: stygian harlot (freq bonus 6) The monster species that spawned more often: werelich (freq bonus 5) The monster species that spawned more often: bright white mold (freq bonus 14) The monster species that spawned more often: Anita's sexy leather pump (freq bonus 12) The monster species that spawned more often: swan (freq bonus 12) The monster species that spawned more often: Thai's combat boot (freq bonus 7) The monster species that spawned more often: disgusting patch (freq bonus 8) The monster species that never randomly spawned: difficult elephant The monster species that never randomly spawned: IWBTG apple The monster species that never randomly spawned: Glasya The monster species that never randomly spawned: colorful stalk The monster species that never randomly spawned: hostile POW The monster species that never randomly spawned: Charlotte The monster species that never randomly spawned: sticky colony The monster species that never randomly spawned: Robat The monster species that never randomly spawned: shadow serpent The monster species that never randomly spawned: colbran The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was never generated: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 3) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 3) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 55) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 8) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 4) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 27) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 6) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 11) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 4) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 2) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 4) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 3) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 4) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 15) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 14) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 86) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this item was always generated cursed: huge club ((null)) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this trap was always invisible: flooding trap The RNG hath decreed that this trap was generated more often: spell loss trap (freq bonus 4) Next attribute increase check would have come at turn 1115 Strength training was 1 Dexterity training was 2 Wisdom training was 3 Constitution training was 3 You saw invisible You had infravision You had 1415 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eilistraee, Kiaransali and Lolth Your deity was Kiaransali You could have safely prayed (223) You are dead Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 0% 210% b - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status blessing 1X LIMIT(0) sigil of control 1X LIMIT(0) sigil of tempest 1X LIMIT(0) sigil of discharge 1X LIMIT(0) draw energy 1X LIMIT(0) power surge 1X LIMIT(0) liquid leap 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (26 of 160) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Basic] (max Wizard) (20 of 160) body spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Wizard) (20 of 160) Goodbye Elronnd the Altmer...