Elronnd, chaotic male doppelganger Rogue -------- |......| |.....`| .......| |@f....| -------- [Elronnd the Footpad] St11 Dx18 Co8 In9 Wi7 Ch4 RogDopMalCha S0 Dlvl:1 $1607 HP15(15) Pw10(10) AC3 MC0 Xp1/0 Wt165/1050 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic male doppelganger Rogue. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 199 Potion identification only worked 3 times out of 18 Ring identification only worked 4 times out of 7 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 194 Tool identification only worked 5 times out of 31 Monsters only dropped their musable items with 95% chance Amulet drop chance was reduced to 47% Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 62852 Monster spawn increase reached its maximum at turn 98232 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 288770 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster species that spawned more often: Ryouga Hibiki (freq bonus 6) The monster species that spawned more often: puzzling vortex (freq bonus 4) The monster species that spawned more often: Bettina's combat boot (freq bonus 9) The monster species that spawned more often: barbazu (freq bonus 3) The monster species that spawned more often: itchies (freq bonus 5) The monster species that spawned more often: giant blue frog (freq bonus 7) The monster species that spawned more often: hummerhorn (freq bonus 8) The monster species that spawned more often: dragon geist (freq bonus 5) The monster species that spawned more often: dark figure (freq bonus 3) The monster species that spawned more often: agent of the black market (freq bonus 5) The monster species that spawned more often: charcoal mushroom (freq bonus 36) The monster species that spawned more often: Kumo, the demon spider (freq bonus 5) The monster species that spawned more often: megaload turret (freq bonus 6) The monster species that spawned more often: sand mite (freq bonus 10) The monster species that spawned more often: rainbow stalk (freq bonus 3) The monster species that spawned more often: clinging blob (freq bonus 24) The monster species that spawned more often: russian ant (freq bonus 4) The monster species that spawned more often: Nazgul (freq bonus 6) The monster species that spawned more often: cursed force patch (freq bonus 16) The monster species that spawned more often: sticky growth (freq bonus 6) The monster species that never randomly spawned: zakrong sephirah The monster species that never randomly spawned: tree stalk The monster species that never randomly spawned: undead courier The monster species that never randomly spawned: scarlet devil The monster species that never randomly spawned: enclave elite soldier The monster species that never randomly spawned: muck crawler The monster species that never randomly spawned: pleasing warp patch The monster species that never randomly spawned: variag The monster species that never randomly spawned: blue dragonfly The monster species that never randomly spawned: Beetle McCrunchy The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was never generated: swimsuit ((null)) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: helm of starvation (guzzle helmet) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 24) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 30) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 7) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 12) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 10) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 18) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 9) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 17) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 2) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: gain constitution (opal) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this trap was always invisible: mana trap The RNG hath decreed that this trap was generated more often: trap door (freq bonus 10) Next attribute increase check would have come at turn 266 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Kos You could not have safely prayed (155) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Rogue...