Elronnd, neutral male randomized Goldminer - ---------- |........f.| | ----@... |...| -...| ...| ----- [Elronnd the Mining Slave] St9 Dx6 Co14 In13 Wi13 Ch9 GolRanMalNeu S5 Dlvl:1 $5 HP17(17) Pw9(9) AC10 MC0 Xp1/0 Wt80/1250 T2 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral male randomized Goldminer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Unknown command ' '. Pick an object. @ a human or elf or you (randomized goldminer called Elronnd) Accessing Pokedex entry for randomizer... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 50, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Unknown command ' '. You displaced your kitten. You hear bubbling water. Unknown command ' '. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 25 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 158 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27170 Monster spawn increase reached its maximum at turn 68300 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 847343 The monster class that cannot be genocided was rodent The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: byakhee (freq bonus 16) The monster species that spawned more often: Rough Teresa's sneaker (freq bonus 56) The monster species that spawned more often: magic disintegrator (freq bonus 14) The monster species that spawned more often: very old gray dragon (freq bonus 3) The monster species that spawned more often: eye of chaos (freq bonus 5) The monster species that spawned more often: disenchanter colony (freq bonus 8) The monster species that spawned more often: claw bug (freq bonus 6) The monster species that spawned more often: high mold (freq bonus 6) The monster species that spawned more often: dark gray growth (freq bonus 8) The monster species that spawned more often: trap troll (freq bonus 3) The monster species that spawned more often: domestic ogre (freq bonus 14) The monster species that spawned more often: trash wolf (freq bonus 6) The monster species that spawned more often: seadra (freq bonus 8) The monster species that spawned more often: ivory monk (freq bonus 20) The monster species that spawned more often: adventurer stalk (freq bonus 7) The monster species that spawned more often: overseer (freq bonus 18) The monster species that spawned more often: vampire dwarf (freq bonus 3) The monster species that spawned more often: Bea (freq bonus 10) The monster species that spawned more often: ancient plain dragon (freq bonus 5) The monster species that spawned more often: psych flayer (freq bonus 4) The monster species that never randomly spawned: Warden Brianna The monster species that never randomly spawned: winged horror The monster species that never randomly spawned: Olog-hai mimic The monster species that never randomly spawned: novel patch The monster species that never randomly spawned: vile temptress The monster species that never randomly spawned: lion cub The monster species that never randomly spawned: islander The monster species that never randomly spawned: Officer Kriminologist The monster species that never randomly spawned: desert colony The monster species that never randomly spawned: petro force patch The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: hallucination (sky blue) The RNG hath decreed that this item was never generated: disarming (wet) The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 7) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 19) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 58) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 6) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 5) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 4) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 8) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 13) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 11) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 5) The RNG hath decreed that this item was always generated cursed: poison resistance (pearl) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: horn of plenty (horn) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this trap was always invisible: cursed grave The RNG hath decreed that this trap was generated more often: disintegration trap (freq bonus 8) Next attribute increase check would have come at turn 405 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Aurum, Argentum and Antimony Your deity was Argentum You could not have safely prayed (162) You survived You didn't know any spells. Techniques known in the end Name Level Status vanish 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) club [Basic] (max Master) (20 of 160) firearms [Basic] (max Expert) (0 of 160) crossbow [Basic] (max Master) (20 of 160) Spellcasting Skills matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Goldminer...