Elronnd, neutral male gnomish Wizard ------ .....| |....| |..@F| |..$)| ---|-- [Elronnd the Evoker] St7 Dx8 Co12 In17 Wi4 Ch11 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Xp1/0 Wt49/1050 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Unknown command ' '. (2x) # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 176 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 149 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 40% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 53% Amulet drop chance was reduced to 64% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23662 Monster spawn increase reached its maximum at turn 52673 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 957627 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: wraith (freq bonus 1) The monster species that spawned more often: grunthack horror (freq bonus 12) The monster species that spawned more often: time mold (freq bonus 30) The monster species that spawned more often: Elvenking (freq bonus 5) The monster species that spawned more often: giant fire ant (freq bonus 4) The monster species that spawned more often: orc mage (freq bonus 16) The monster species that spawned more often: giant tick (freq bonus 10) The monster species that spawned more often: young white dragon (freq bonus 6) The monster species that spawned more often: hairy fungus (freq bonus 10) The monster species that spawned more often: lightning grue (freq bonus 28) The monster species that spawned more often: leocentaur ruler (freq bonus 12) The monster species that spawned more often: thorned elder (freq bonus 12) The monster species that spawned more often: nightly force fungus (freq bonus 3) The monster species that spawned more often: fat roper (freq bonus 4) The monster species that spawned more often: aklash (freq bonus 5) The monster species that spawned more often: vorpal bunny (freq bonus 14) The monster species that spawned more often: burning eye (freq bonus 2) The monster species that spawned more often: ogre lord (freq bonus 10) The monster species that spawned more often: raging orc (freq bonus 10) The monster species that spawned more often: pulsating sphere (freq bonus 2) The monster species that spawned more often: bad fungus (freq bonus 6) The monster species that never randomly spawned: charmeleon The monster species that never randomly spawned: xan The monster species that never randomly spawned: huge white bat The monster species that never randomly spawned: silver mouse The monster species that never randomly spawned: Rebecca's hugging boot The monster species that never randomly spawned: iron draconian The monster species that never randomly spawned: Windows(R) 98 The monster species that never randomly spawned: Madeleine The monster species that never randomly spawned: assertion failure The monster species that never randomly spawned: nondescript force patch The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was never generated: amulet of flying (convex) The RNG hath decreed that this item was never generated: remove resistance (cyclic) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 21) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 17) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 8) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 3) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 8) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 34) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 3) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 43) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 7) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 11) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 5) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 2) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 33) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: resist poison (big) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this trap was always invisible: trap of no return The RNG hath decreed that this trap was generated more often: warp zone (freq bonus 4) Next attribute increase check would have come at turn 2275 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (453) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Elronnd the Wizard...