Elronnd, neutral male gnomish Wizard ---.----- |........ |.......| |.....{.. |.$..@..| --------- [Elronnd the Evoker] St5 Dx14 Co9 In20 Wi6 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Xp1/0 Wt48/800 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 274 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 174 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 40% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 77% Wand drop chance was reduced to 77% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 99% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31034 Monster spawn increase reached its maximum at turn 153914 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 462875 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: imp or minor demon (freq bonus 1) The monster species that spawned more often: petty dour rat (freq bonus 6) The monster species that spawned more often: leveldrain turret (freq bonus 8) The monster species that spawned more often: glowing spore (freq bonus 12) The monster species that spawned more often: evil patch minotaur (freq bonus 11) The monster species that spawned more often: ravenous rat (freq bonus 48) The monster species that spawned more often: red putty (freq bonus 40) The monster species that spawned more often: clear icky thing (freq bonus 24) The monster species that spawned more often: dream fungus (freq bonus 10) The monster species that spawned more often: tapicoa pudding (freq bonus 14) The monster species that spawned more often: net sprow (freq bonus 6) The monster species that spawned more often: bramble mushroom (freq bonus 8) The monster species that spawned more often: real gravity hound (freq bonus 10) The monster species that spawned more often: poison millipede (freq bonus 4) The monster species that spawned more often: gelatinous thief (freq bonus 2) The monster species that spawned more often: karmic patch (freq bonus 5) The monster species that spawned more often: nautilus steersman (freq bonus 20) The monster species that spawned more often: corrupted shambler (freq bonus 4) The monster species that spawned more often: dictator of Iraq (freq bonus 5) The monster species that spawned more often: false force patch (freq bonus 3) The monster species that spawned more often: legged whale (freq bonus 3) The monster species that never randomly spawned: librarian The monster species that never randomly spawned: eldritch colony The monster species that never randomly spawned: shard patch The monster species that never randomly spawned: fomorian giant The monster species that never randomly spawned: hippogryph The monster species that never randomly spawned: giant toad The monster species that never randomly spawned: big mountain ogre The monster species that never randomly spawned: gigantic twen The monster species that never randomly spawned: gull The monster species that never randomly spawned: giant lightning bat The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: disthene (teal) The RNG hath decreed that this item was never generated: blue dragon scales ((null)) The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 76) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 32) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 3) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 12) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 19) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 16) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 8) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 10) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 11) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 11) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 6) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 61) The RNG hath decreed that this item was always generated cursed: keen memory (black lily) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this trap was always invisible: stealer trap The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 2) Next attribute increase check would have come at turn 1773 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (318) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Elronnd the Wizard...